Commit graph

12687 commits

Author SHA1 Message Date
Marshall Bowers
7c8d662315 Increase storybook window size 2023-10-07 11:09:21 -04:00
Marshall Bowers
2f6d67cad6 Update Cargo.lock 2023-10-07 10:56:21 -04:00
Marshall Bowers
f5e5b44bc1 Merge branch 'gpui2' into marshall/gpui2-playground 2023-10-07 10:54:17 -04:00
Marshall Bowers
f795177ab6 Fix icon paths 2023-10-07 10:51:19 -04:00
Marshall Bowers
a4bde421db Revert changes to gpui2 crate 2023-10-07 10:50:50 -04:00
Marshall Bowers
f6a4151f60 Merge branch 'main' into gpui2 2023-10-07 10:50:05 -04:00
Marshall Bowers
82577b4acc Add Terminal component 2023-10-06 18:50:49 -04:00
Marshall Bowers
8db7f7ed37 Add Tab component 2023-10-06 18:43:25 -04:00
Marshall Bowers
d5ffd4a1fb Add Pane and PaneGroup components 2023-10-06 18:37:28 -04:00
Marshall Bowers
b53579858a Add StatusBar component 2023-10-06 18:25:55 -04:00
Marshall Bowers
28d504d7d3 Add WorkspaceElement component 2023-10-06 18:19:12 -04:00
Marshall Bowers
56c2ac048d Add ProjectPanel component 2023-10-06 17:58:23 -04:00
Marshall Bowers
208d5df106 Add Buffer component 2023-10-06 17:47:10 -04:00
Marshall Bowers
d09f53c380 Add AssistantPanel component 2023-10-06 17:24:52 -04:00
Marshall Bowers
696aee3891 Add IconButton component 2023-10-06 17:16:00 -04:00
Marshall Bowers
bcad2f4e9e Move UI out of storybook2 and into ui2 2023-10-06 17:07:59 -04:00
Marshall Bowers
1cf5cdbeca Add ui2 crate 2023-10-06 16:52:05 -04:00
Marshall Bowers
8e94f3902b Merge branch 'marshall/merge-main-into-gpui2' into marshall/gpui2-playground 2023-10-06 16:47:40 -04:00
Marshall Bowers
88a6a41c7c Revert changes to gpui2 crate 2023-10-06 15:49:53 -04:00
Marshall Bowers
d37785c214 Fix icon paths 2023-10-06 15:46:02 -04:00
Marshall Bowers
b369a6dc2a Merge branch 'main' into marshall/merge-main-into-gpui2 2023-10-06 15:41:18 -04:00
Marshall Bowers
5ee6814947 Fix compile errors 2023-10-06 13:54:37 -04:00
Marshall Bowers
65cd4f5838 Restore Sized bound on StyleHelpers 2023-10-06 13:45:56 -04:00
Marshall Bowers
7fd35d68bb Merge branch 'gpui2' into marshall/gpui2-playground 2023-10-06 13:45:11 -04:00
Marshall Bowers
ad8187b151 Merge branch 'main' into marshall/gpui2-playground 2023-10-06 13:33:04 -04:00
Marshall Bowers
456baaa112
Mainline GPUI2 UI work (#3099)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2023-10-06 13:18:56 -04:00
Marshall Bowers
79ad5c08e4 Add profiling information for compute_layout 2023-10-06 10:48:25 -04:00
Antonio Scandurra
ca6eb5511c Checkpoint: underlines 2023-10-06 15:34:37 +02:00
Piotr Osiewicz
c46137e40d
chore: Upgrade to Rust 1.73 (#3096)
Release Notes:
- N/A
2023-10-06 14:50:29 +02:00
Piotr Osiewicz
b391f5615b
rust: Highlight async functions in completions (#3095)
Before (code in screenshot is from this branch,
`crates/zed/languages/rust.rs:179`):

![image](https://github.com/zed-industries/zed/assets/24362066/6b709f8c-1b80-4aaa-8ddc-8db9dbca5a5e)
Notice how the last 2 entries (that are async functions) are not
highlighted properly.
After:

![image](https://github.com/zed-industries/zed/assets/24362066/88337f43-b97f-4257-9c31-54c9023e8dbb)

This is slightly suboptimal, as it's hard to tell that this is an async
function - I guess adding an `async` prefix is not really an option, as
then we should have a prefix for non-async functions too. Still, at
least you can tell that something is a function in the first place. :)

Release Notes:
- Fixed Rust async functions not being highlighted in completions.
2023-10-06 14:43:03 +02:00
Nathan Sobo
65c7765c07 Checkpoint 2023-10-05 21:02:26 -06:00
Nathan Sobo
e99f6c03c1 Synchronize access when starting and stopping display links
Hoping this prevents panics we were observing when starting.
2023-10-05 20:46:26 -06:00
Max Brunsfeld
559433bed0
Fix panic when immediately closing a window while opening paths (#3092)
Fixes this panic that I've been seeing in Slack:


[example](https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1696530575535779)


```
thread 'main' panicked at 'assertion failed: opened_items.len() == project_paths_to_open.len()'
crates/workspace/src/workspace.rs:3628
<backtrace::capture::Backtrace>::create
<backtrace::capture::Backtrace>::new
Zed::init_panic_hook::{closure#0}
std::panicking::rust_panic_with_hook
std::panicking::begin_panic_handler::{{closure}}
std::sys_common::backtrace::__rust_end_short_backtrace
_rust_begin_unwind
core::panicking::panic_fmt
core::panicking::panic
<workspace::Workspace>::new_local::{closure#0}::{closure#0}
```

I believe it was caused by a window being closed immediately, while it
was still loading some paths. There was a mismatch in expectation
between the `workspace::open_items` function (which contains this
assertion), and the `Workspace::load_workspace` method. That later
method can return an empty vector if the workspace handle is dropped
while it is executing.

Release Notes:

- Fixed a crash when closing a Zed window immediately after opening it
2023-10-05 16:28:23 -07:00
Max Brunsfeld
8fafae2cfa Fix panic when immediately closing a window while opening paths 2023-10-05 16:21:14 -07:00
Max Brunsfeld
b3c9473bc8 collab 0.23.2 2023-10-05 16:06:28 -07:00
Max Brunsfeld
b77c815bcd
Fix bugs in handling mutual following (#3091)
This fixes some bugs in our following logic, due to our attempts to
prevent infinite loops when two people follow each other.

* Propagate all of leader's views to a new follower, even if those views
were originally created by that follower.
* Propagate active view changes to followers, even if the active view is
following that follower.
* Avoid redundant active view updates on the client.

Release Notes:

- Fixed bugs where it was impossible to follow someone into a view that
they previously following you into.
2023-10-05 15:16:58 -07:00
Mikayla Maki
37de4a9990
Add markdown parsing to channel chat (#3088)
TODO:
- [x] Add markdown rendering to channel chat
- [x] Unify (?) rendering logic between hover popover and chat
- [x] ~~Determine how to deal with document-oriented markdown like `#`~~
Unimportant until we want to do something special with `#channel`
- [x] Tidy up spacing and styles in chat panel

Release Notes:

- Added markdown rendering to channel chat
- Improved channel chat message style
- Fixed a bug where long chat messages would not soft wrap
2023-10-05 14:30:12 -07:00
Mikayla
c4870e1b6b
re-unify markdown parsing between hover_popover and chat 2023-10-05 14:22:41 -07:00
Nathan Sobo
6f7c305308 Checkpoint 2023-10-05 14:42:29 -06:00
Max Brunsfeld
438dd42f7d Fix bugs in handling mutual following
* Propagate all of leader's views to a new follower, even if those views
  were originally created by that follower.
* Propagate active view changes to followers, even if the active view is
  following that follower.
* Avoid redundant active view updates on the client.
2023-10-05 13:28:46 -07:00
Mikayla
f57d563578
Improve chat rendering 2023-10-05 11:58:41 -07:00
Joseph T. Lyons
c8535440d3
Add session id (#3090)
Release Notes:

- N/A
2023-10-05 14:57:08 -04:00
Joseph T. Lyons
84ea34f918 Add session id 2023-10-05 14:50:48 -04:00
Mikayla
44ada52185
Fix bug where chat text wouldn't wrap to width 2023-10-05 11:06:29 -07:00
Conrad Irwin
78b1231386
Clear SelectionGoal on input (#3089)
Release Notes:

- `up` and `down` now go to the correct place after inserting
2023-10-05 09:57:36 -06:00
Antonio Scandurra
fe3ef08f39 Checkpoint! 2023-10-05 09:34:54 -06:00
Conrad Irwin
f1c743286d Clear SelectionGoal on input 2023-10-05 09:02:52 -06:00
Antonio Scandurra
657a25178d Checkpoint 2023-10-05 17:00:37 +02:00
Antonio Scandurra
f3560caf93 Checkpoint 2023-10-05 15:34:57 +02:00
Antonio Scandurra
2e056e9b0b WIP 2023-10-05 15:30:47 +02:00