Commit graph

696 commits

Author SHA1 Message Date
Antonio Scandurra
801125974a Optimize inserting lots of primitives with the same StackingOrder 2023-12-13 15:32:32 +01:00
Antonio Scandurra
13c064186a
Fix regressions in focus and active support (#3622)
Release Notes:

- N/A
2023-12-13 11:31:37 +01:00
Antonio Scandurra
d147db1db9 Don't mark interactive element as active if default prevented 2023-12-13 11:23:05 +01:00
Antonio Scandurra
5018072203 Automatically transfer focus on mouse down in Interactivity::paint 2023-12-13 09:57:18 +01:00
Conrad Irwin
19e842b860
fix overlay positions (#3621)
- Fix typo in overlay positioning code
- Make overlay positioning more robust

Release Notes:

- N/A
2023-12-12 22:13:56 -07:00
Conrad Irwin
a055a4c163 Make overlay positioning more robust
Previously we would either switch anchor or snap, now we first try switching
anchor (if desired) and then snap to window regardless.
2023-12-12 21:28:58 -07:00
Conrad Irwin
fa36adbf1f Fix typo in overlay positioning code 2023-12-12 21:14:48 -07:00
Max Brunsfeld
6362221363 Scroll the tab bar to show the active tab
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:42:33 -08:00
Max Brunsfeld
a579713a45 Allow dragging and dropping tabs
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-12-12 15:07:03 -08:00
Max Brunsfeld
a4a501603e Start work on dragging tabs 2023-12-12 15:04:49 -08:00
Antonio Scandurra
e53b9f5ccf Fix Div::active not working
Somehow a condition got inverted and caused the bug.
2023-12-12 17:40:22 +01:00
Antonio Scandurra
35670368a5 Remove focus_listeners from Interactive
We're not using these anymore.
2023-12-12 17:39:07 +01:00
Antonio Scandurra
c0846d6f74
Set cursor style only if we're the active window (#3607)
Release Notes:

- N/A
2023-12-12 16:56:32 +01:00
Antonio Scandurra
b87c45e6f5 Set cursor style only if we're the active window 2023-12-12 16:32:45 +01:00
Kirill Bulatov
4684440202
Fix focus issues with gpui2 docks (#3606)
* Fixed dock toggling not focusing the terminal element
* Fixed loosing focus on dock close (e.g. cmd-d on the last terminal in
the dock)
* Removed element stateless focus API since it would not work when the
element is not rendered, update all API usages to the stateful one via
`gpui::Subscription`

Release Notes:

- N/A
2023-12-12 17:26:39 +02:00
Kirill Bulatov
0140bb862e Fix the tests
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 17:19:12 +02:00
Kirill Bulatov
ca8e8d1065 Finish removing all dangerous focus APIs 2023-12-12 16:11:14 +02:00
Antonio Scandurra
6159a59534 Fix assertions now that we use different hash functions 2023-12-12 14:59:51 +01:00
Kirill Bulatov
2cde1a2e15 Re-focus window on workspace on corresponding window blur
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:36:20 +02:00
Kirill Bulatov
717b2885f8 Attempt to remove the dangeous element focus API 2023-12-12 15:07:27 +02:00
Antonio Scandurra
43b8d65fee Transfer focus to the workspace when window focus is lost 2023-12-12 15:07:27 +02:00
Antonio Scandurra
b871f906d6 Use FxHashMap and FxHashSet in hot code paths
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.
2023-12-12 13:35:22 +01:00
Antonio Scandurra
385c830bef Make each DispatchNode smaller by allocating more 2023-12-12 13:16:09 +01:00
Antonio Scandurra
f312c58b30 Reduce the stack size of Interactivity at the cost of more allocations 2023-12-12 11:57:44 +01:00
Antonio Scandurra
e7094cc98d Don't move interactivity unnecessarily during layout 2023-12-12 09:43:33 +01:00
Max Brunsfeld
6f5b1064ee Fix detection of topmost region under the dragged item
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-12-11 16:50:44 -08:00
Conrad Irwin
149e90c3d9
vim2 (#3597)
- MOAR TESTS

[[PR Description]]

Release Notes:

- N/A
2023-12-11 16:42:03 -07:00
Conrad Irwin
d12eb0581a
vim2 (#3594)
- First round of vim tests

Add `observe_keystrokes` back to gpui2
Allow multiple actions to match a given key event

[[PR Description]]

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2023-12-11 15:06:51 -07:00
Conrad Irwin
1e89092d62 MOAR TESTS 2023-12-11 15:06:33 -07:00
Mikayla Maki
927d18b0f3
Add support for resizing splits and docks, as well as utilities (#3595)
Making this PR to upstream changes to util and GPUI2, resizing exists
but isn't working yet.

Release Notes:

- N/A
2023-12-11 13:32:06 -08:00
Mikayla
f03c0f6e63
Add double click handling 2023-12-11 13:17:42 -08:00
Conrad Irwin
d1805d8ada First round of vim tests 2023-12-11 14:16:25 -07:00
Max Brunsfeld
fdcb413e33 Fix unused field warning 2023-12-11 12:56:18 -08:00
Max Brunsfeld
fbfe108317 Avoid double borrow in tests by drawing windows explicitly in flush_effects
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-11 12:37:10 -08:00
Antonio Scandurra
9b94f1483a Redraw the window at the end of flush_effects in tests
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 20:10:27 +01:00
Antonio Scandurra
f1ebad22db Defer drawing the scene until macOS's display_layer callback
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 19:55:55 +01:00
Mikayla
3198eb6c6d
Merge branch 'main' into splits 2023-12-11 10:16:32 -08:00
Antonio Scandurra
76cea3e7e8
Fire click event only when using left button (#3584)
Release Notes:

- N/A
2023-12-11 18:00:13 +01:00
Conrad Irwin
d678efe7dd Fix some action registrations 2023-12-11 09:29:10 -07:00
Antonio Scandurra
0b7072bf67 Fire click event only when using left button 2023-12-11 16:20:46 +01:00
Conrad Irwin
c5367e3085 Correct docs re:Debug 2023-12-10 19:52:17 -07:00
Conrad Irwin
9ce7395b74 Restore impl_actions! and remove derive(Action) 2023-12-10 19:33:38 -07:00
Conrad Irwin
4290c67b6a Restore namespace parameter to actions!
This does not yet fix `derive(Action)`, but will conflict with a lot so
wanted to merge quickly.
2023-12-09 15:18:31 -07:00
Mikayla
fd34d1da31
Add back semi-funcitonal pane resizing code 2023-12-08 16:29:42 -08:00
Max Brunsfeld
fce0c1f4d0 Dedup actions in WindowContext::available_actions 2023-12-08 13:02:14 -08:00
Max Brunsfeld
c739906413 Make chat message list fill the available space 2023-12-08 12:31:07 -08:00
Max Brunsfeld
c7d8169cab Get the chat panel wired up again 2023-12-08 12:31:07 -08:00
Nathan Sobo
213ed2028c Get more of chat panel compiling, but lots of todos 2023-12-08 12:31:07 -08:00
Max Brunsfeld
6955579f19 Start work on chat panel and non-uniform list
Co-authored-by: Nathan <nathan@zed.dev>
2023-12-08 12:30:49 -08:00
Joseph T. Lyons
f4c93abad5
🚧 Feedback modal UI 🚧 (#3536)
[[PR Description]]

TODO: 
- [x] Add placeholder text to editor
- [x] Add external link icon to "Community repo" button
- [x] Show `not-allowed` cursor for disabled buttons
- [ ] Add `Headline` ui component
- [ ] Finish UI pass
- [ ] Fix `IconPosition` on button (should swap the icon side)
- [ ] Add conditional tooltip for disabled "Send feedback" button.
- [ ] Add common/top feedback link.
- [ ] Add `vw`/`vh` units to allow sizing the modal based on viewport
size.

Release Notes:

- N/A
2023-12-08 13:30:42 -05:00