Conrad Irwin
d12eb0581a
vim2 ( #3594 )
...
- First round of vim tests
Add `observe_keystrokes` back to gpui2
Allow multiple actions to match a given key event
[[PR Description]]
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/ <public_issue_number_if_exists>)).
2023-12-11 15:06:51 -07:00
Mikayla Maki
927d18b0f3
Add support for resizing splits and docks, as well as utilities ( #3595 )
...
Making this PR to upstream changes to util and GPUI2, resizing exists
but isn't working yet.
Release Notes:
- N/A
2023-12-11 13:32:06 -08:00
Mikayla
f03c0f6e63
Add double click handling
2023-12-11 13:17:42 -08:00
Conrad Irwin
d1805d8ada
First round of vim tests
2023-12-11 14:16:25 -07:00
Max Brunsfeld
fdcb413e33
Fix unused field warning
2023-12-11 12:56:18 -08:00
Max Brunsfeld
fbfe108317
Avoid double borrow in tests by drawing windows explicitly in flush_effects
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Co-authored-by: Antonio <antonio@zed.dev>
2023-12-11 12:37:10 -08:00
Antonio Scandurra
9b94f1483a
Redraw the window at the end of flush_effects
in tests
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Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 20:10:27 +01:00
Antonio Scandurra
f1ebad22db
Defer drawing the scene until macOS's display_layer
callback
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Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 19:55:55 +01:00
Mikayla
3198eb6c6d
Merge branch 'main' into splits
2023-12-11 10:16:32 -08:00
Antonio Scandurra
76cea3e7e8
Fire click event only when using left button ( #3584 )
...
Release Notes:
- N/A
2023-12-11 18:00:13 +01:00
Conrad Irwin
d678efe7dd
Fix some action registrations
2023-12-11 09:29:10 -07:00
Antonio Scandurra
0b7072bf67
Fire click event only when using left button
2023-12-11 16:20:46 +01:00
Conrad Irwin
c5367e3085
Correct docs re:Debug
2023-12-10 19:52:17 -07:00
Conrad Irwin
9ce7395b74
Restore impl_actions! and remove derive(Action)
2023-12-10 19:33:38 -07:00
Conrad Irwin
4290c67b6a
Restore namespace parameter to actions!
...
This does not yet fix `derive(Action)`, but will conflict with a lot so
wanted to merge quickly.
2023-12-09 15:18:31 -07:00
Mikayla
fd34d1da31
Add back semi-funcitonal pane resizing code
2023-12-08 16:29:42 -08:00
Max Brunsfeld
fce0c1f4d0
Dedup actions in WindowContext::available_actions
2023-12-08 13:02:14 -08:00
Max Brunsfeld
c739906413
Make chat message list fill the available space
2023-12-08 12:31:07 -08:00
Max Brunsfeld
c7d8169cab
Get the chat panel wired up again
2023-12-08 12:31:07 -08:00
Nathan Sobo
213ed2028c
Get more of chat panel compiling, but lots of todos
2023-12-08 12:31:07 -08:00
Max Brunsfeld
6955579f19
Start work on chat panel and non-uniform list
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Co-authored-by: Nathan <nathan@zed.dev>
2023-12-08 12:30:49 -08:00
Joseph T. Lyons
f4c93abad5
🚧 Feedback modal UI 🚧 ( #3536 )
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[[PR Description]]
TODO:
- [x] Add placeholder text to editor
- [x] Add external link icon to "Community repo" button
- [x] Show `not-allowed` cursor for disabled buttons
- [ ] Add `Headline` ui component
- [ ] Finish UI pass
- [ ] Fix `IconPosition` on button (should swap the icon side)
- [ ] Add conditional tooltip for disabled "Send feedback" button.
- [ ] Add common/top feedback link.
- [ ] Add `vw`/`vh` units to allow sizing the modal based on viewport
size.
Release Notes:
- N/A
2023-12-08 13:30:42 -05:00
Mikayla
25df11dd26
Begin porting the PaneAxis element
2023-12-07 17:16:19 -08:00
Max Brunsfeld
282e4398a0
In titlebar, render followers and allow following people
2023-12-07 13:09:18 -08:00
Joseph T. Lyons
439df24526
Merge branch 'main' into feedback-modal-ui
2023-12-07 12:58:53 -05:00
Joseph T. Lyons
7c19650a40
Remove when_else
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Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-07 12:37:07 -05:00
Antonio Scandurra
7ad6d489a4
Fix clipping when rendering paths ( #3537 )
...
Release Notes:
- N/A
2023-12-07 18:23:19 +01:00
Antonio Scandurra
08c4e1abdc
Fix clipping when rendering paths
...
Co-Authored-By: Nathan <nathan@zed.dev>
2023-12-07 17:48:00 +01:00
Kirill Bulatov
6c653b9c05
Activate Zed window on external file drop
2023-12-07 16:08:47 +02:00
Kirill Bulatov
b692b4c9c2
Do not expand terminal selections on active drag
2023-12-07 16:08:47 +02:00
Kirill Bulatov
f829120f51
Convert OS file drag and drop enter event into a mouse move, not mouse click
2023-12-07 16:08:47 +02:00
Antonio Scandurra
a40515dbb3
Rework frame rendering
...
This commit replaces the old `previous_frame` and `current_frame` with
a new pair of `rendered_frame` and `next_frame` that are swapped once
we are ready to draw a finished frame.
This makes it clearer when to use which: `rendered_frame` should be used
to query the existing state, whereas `next_frame` should be used and mutated when
redrawing a dirty window.
The change was prompted by a bug I encountered in `FocusHandle::contains`. The
implementation was reading `current_frame`, but that was the wrong field to
access if e.g. we were reading it inside of a `render` function or any other
time while drawing the window.
2023-12-07 12:10:49 +01:00
Nate Butler
197f355729
Add row-reverse
and col-reverse
to styled
2023-12-07 01:17:18 -05:00
Joseph T. Lyons
d2362d7f12
Merge branch 'main' into feedback-2
2023-12-06 23:16:54 -05:00
Joseph T. Lyons
8fc15c05c5
Introduce when_else()
2023-12-06 22:34:14 -05:00
Mikayla
22cd62213b
Tear out drag event listener
2023-12-06 16:22:25 -08:00
Mikayla
c092cfbfb3
Fix bug with IME
...
Adjust how IME works in the terminal
co-authored-by: nathan <nathan@zed.dev>
2023-12-06 15:54:08 -08:00
Mikayla
fd31e429f5
Merge branch 'main' into terminal-element
2023-12-06 15:20:04 -08:00
Mikayla
12e7f61f62
Fix a porting bugs for terminal2
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co-authored-by: Nathan <nathan@zed.dev>
2023-12-06 15:11:49 -08:00
Max Brunsfeld
89c8a7c242
Enable buffer font size adjustment in zed2
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Co-authored-by: Nathan <nathan@zed.dev>
2023-12-06 13:52:33 -08:00
Max Brunsfeld
6bbb1642b8
Fix propagation of active item to followers
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Enable channel buffer integration tests.
2023-12-06 12:18:48 -08:00
Nathan Sobo
d7473ad6e7
Document geometry module and replace zero
method with default
( #3515 )
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Nothing earth-shattering here, but all our geometry types are now fully
documented.
Release Notes:
- N/A
2023-12-06 12:52:41 -07:00
Nathan Sobo
ac07e230fa
Document geometry
2023-12-06 12:28:44 -07:00
Antonio Scandurra
2aee3e3192
Make Node::context
optional as well
...
This was an oversight in d09dfe0
.
Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-06 18:02:45 +01:00
Antonio Scandurra
5e558e2a58
Make more menu-related platform methods no-ops
2023-12-06 17:57:18 +01:00
Antonio Scandurra
886ec79d58
Make TestPlatform::set_menus a no-op
2023-12-06 17:45:59 +01:00
Antonio Scandurra
c8ddc95caa
Take a Keymap
when setting app menus
...
For a brief period on this branch, we were taking a `DispatchTree`. Doing so
resulted in more accurate key bindings but it meant that we would have had to
recompute the app menus every time the key context changed.
We decided to err on the side of keeping things simple and work in the same
way they worked back in zed1.
Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-06 17:26:54 +01:00
Piotr Osiewicz
6549a9a091
Let WindowContext::dispatch_action handle global actions
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Co-authored-by: Antonio <antonio@zed.dev>
2023-12-06 16:52:52 +01:00
Piotr Osiewicz
e9002ab10a
Merge branch 'main' into app-menus
2023-12-06 16:34:55 +01:00
Piotr Osiewicz
d09dfe01f5
Wire up global actions
...
Added an ephemeral root node so that even if there's no window/focused handle we still have something to dispatch to.
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-06 16:15:53 +01:00