Commit graph

14225 commits

Author SHA1 Message Date
Mikayla Maki
e2130ca444
Switch from associated type to generic on EventEmitter trait (#3281)
This removes a lot of ad-hoc event translation code in the workspace and
replaces it with a GPUI feature and trait bounds.

TODO:
- [x] Proof out idea
- [x] Convert the workspace
- [x] Convert the rest of the app

Release Notes:

- N/A
2023-11-08 20:16:33 -08:00
Mikayla
2c67cc80ba
Merge branch 'main' into event-emitter 2023-11-08 20:10:38 -08:00
Mikayla
3c57b912b9
Update editor to use new event emitter 2023-11-08 19:52:43 -08:00
Mikayla
a97c8bf58f
Get workspace compiling with new event emitters 2023-11-08 19:29:00 -08:00
Conrad Irwin
97ce9e9586
de-dbg (#3280)
Remove some debugging from GoToLine

Release Notes:

- N/A
2023-11-08 18:45:42 -07:00
Max Brunsfeld
2bf8616a48
Implement bounds_for_range, so that text input windows are positioned correctly (#3278)
![Screenshot 2023-11-08 at 5 33
10 PM](https://github.com/zed-industries/zed/assets/326587/09efd785-2c43-41b2-9429-c17067497fd2)

![Screenshot 2023-11-08 at 5 33
28 PM](https://github.com/zed-industries/zed/assets/326587/14a9faee-3547-40b6-a31f-16f653cdcb36)
2023-11-08 17:38:11 -08:00
Conrad Irwin
47a63d5cb7 de-dbg 2023-11-08 18:36:12 -07:00
Max Brunsfeld
4350801399 Merge branch 'main' into bounds-for-range 2023-11-08 17:31:00 -08:00
Max Brunsfeld
277fbda356 Fix vertical position in first_rect_for_character_range 2023-11-08 17:27:32 -08:00
Max Brunsfeld
86865431b9 Assign gutter widht on editor view when painting element 2023-11-08 17:01:50 -08:00
Mikayla
26fc36ee0e
First pass at allowing multiple event types to be emitted by an entity 2023-11-08 16:34:38 -08:00
Marshall Bowers
15f6fbf53b Merge branch 'bounds-for-range' of github.com:zed-industries/zed into bounds-for-range 2023-11-08 19:25:18 -05:00
Marshall Bowers
9a41c58779 Hard-code the gutter margin temporarily 2023-11-08 19:25:12 -05:00
Max Brunsfeld
b77fab0fae 🎨 2023-11-08 16:24:11 -08:00
Conrad Irwin
b90e34aeb2
go to line2 (#3261)
- MODAL
- center a div
- MOAR CODE
- Beautiful go to line modal


Release Notes:
- N/A
2023-11-08 17:16:00 -07:00
Max Brunsfeld
7a8f219251 Account for element's bounds in Editor::bounds_for_range
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 16:15:10 -08:00
Conrad Irwin
cef8fa5570 tidy tidy 2023-11-08 17:09:38 -07:00
Max Brunsfeld
1a37d9edc6 Register text input handlers via new element hook
Provide element bounds to the input handler's `bounds_for_rect` method.

Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 15:48:55 -08:00
Conrad Irwin
1b9f76c01d Refactor GoToLine to use cx.observe_new_views() 2023-11-08 16:23:05 -07:00
Max Brunsfeld
d273fa6dd0 Fix DisplaySnapshot::x_for_point always returning 0
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 13:55:39 -08:00
Max Brunsfeld
c81440424b
Fix blinking in editor2 (#3272)
This also introduces new APIs in `ViewContext` for observing window
focus changes.

Release Notes:

- N/A
2023-11-08 13:53:43 -08:00
Conrad Irwin
cbdd4aca89 Merge branch 'main' into go-to-line2 2023-11-08 14:46:52 -07:00
Conrad Irwin
6a802e2fda Make Modals dismissable in theory 2023-11-08 14:45:54 -07:00
Nate Butler
23a97f5b61
Document ColorScaleSteps (#3271)
[[PR Description]]

Adds documentation to ColorScaleSteps:

```rust
/// Returns the specified step in the [`ColorScale`].
    #[inline]
    pub fn step(&self, step: ColorScaleStep) -> Hsla {
        // Steps are one-based, so we need convert to the zero-based vec index.
        self.0[step.0 - 1]
    }

    /// `Step 1` - Used for main application backgrounds.
    ///
    /// This step provides a neutral base for any overlaying components, ideal for applications' main backdrop or empty spaces such as canvas areas.
    ///
    #[inline]
    pub fn step_1(&self) -> Hsla {
        self.step(ColorScaleStep::ONE)
    }

    /// `Step 2` - Used for both main application backgrounds and subtle component backgrounds.
    ///
    /// Like `Step 1`, this step allows variations in background styles, from striped tables, sidebar backgrounds, to card backgrounds.
    #[inline]
    pub fn step_2(&self) -> Hsla {
        self.step(ColorScaleStep::TWO)
    }

    /// `Step 3` - Used for UI component backgrounds in their normal states.
    ///
    /// This step maintains accessibility by guaranteeing a contrast ratio of 4.5:1 with steps 11 and 12 for text. It could also suit hover states for transparent components.
    #[inline]
    pub fn step_3(&self) -> Hsla {
        self.step(ColorScaleStep::THREE)
    }

    /// `Step 4` - Used for UI component backgrounds in their hover states.
    ///
    /// Also suited for pressed or selected states of components with a transparent background.
    #[inline]
    pub fn step_4(&self) -> Hsla {
        self.step(ColorScaleStep::FOUR)
    }

    /// `Step 5` - Used for UI component backgrounds in their pressed or selected states.
    #[inline]
    pub fn step_5(&self) -> Hsla {
        self.step(ColorScaleStep::FIVE)
    }

    /// `Step 6` - Used for subtle borders on non-interactive components.
    ///
    /// Its usage spans from sidebars' borders, headers' dividers, cards' outlines, to alerts' edges and separators.
    #[inline]
    pub fn step_6(&self) -> Hsla {
        self.step(ColorScaleStep::SIX)
    }

    /// `Step 7` - Used for subtle borders on interactive components.
    ///
    /// This step subtly delineates the boundary of elements users interact with.
    #[inline]
    pub fn step_7(&self) -> Hsla {
        self.step(ColorScaleStep::SEVEN)
    }

    /// `Step 8` - Used for stronger borders on interactive components and focus rings.
    ///
    /// It strengthens the visibility and accessibility of active elements and their focus states.
    #[inline]
    pub fn step_8(&self) -> Hsla {
        self.step(ColorScaleStep::EIGHT)
    }

    /// `Step 9` - Used for solid backgrounds.
    ///
    /// `Step 9` is the most saturated step, having the least mix of white or black.
    ///
    /// Due to its high chroma, `Step 9` is versatile and particularly useful for semantic colors such as
    /// error, warning, and success indicators.
    #[inline]
    pub fn step_9(&self) -> Hsla {
        self.step(ColorScaleStep::NINE)
    }

    /// `Step 10` - Used for hovered or active solid backgrounds, particularly when `Step 9` is their normal state.
    #[inline]
    pub fn step_10(&self) -> Hsla {
        self.step(ColorScaleStep::TEN)
    }

    /// `Step 11` - Used for text and icons requiring low contrast or less emphasis.
    #[inline]
    pub fn step_11(&self) -> Hsla {
        self.step(ColorScaleStep::ELEVEN)
    }

    /// `Step 12` - Used for text and icons requiring high contrast or prominence.
    #[inline]
    pub fn step_12(&self) -> Hsla {
        self.step(ColorScaleStep::TWELVE)
    }
```

Release Notes:

- N/A
2023-11-08 16:25:17 -05:00
Nate Butler
208f5f5182
Extend Styled for Zed-specific methods (#3276)
[[PR Description]]

- Adds `StyledExt` for Zed-specific methods like `ui_text`, `v_flex`,
etc.
- Updates components previously using `text_*` methods.

Release Notes:

- N/A
2023-11-08 16:04:46 -05:00
Mikayla
097efdebc5
WIP 2023-11-08 12:49:09 -08:00
Nate Butler
9cc3ee9674 Update usages of text_size_* to text_ui in ui components
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:28:38 -05:00
Nate Butler
9bdfc7a2e5 Update StyledExt to impl over I & F as well as V for Div
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:25:44 -05:00
Marshall Bowers
acf37804eb
Use a fork of ctor to silence warnings generated by macro (#3275)
This PR switches us over to a fork of `ctor` that contains the fixes
from https://github.com/mmastrac/rust-ctor/pull/295, backported to our
current version of `ctor` (v0.1.20).

Once 1) the `ctor` maintainer publishes a new version with that change
and 2) we're ready to upgrade to the latest version of `ctor` we can
switch back to the mainline version.

Release Notes:

- N/A
2023-11-08 15:05:19 -05:00
Nate Butler
f4abd95866 Remove the Stack trait, update StyledExt to include stacks
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:00:47 -05:00
Nate Butler
cb830a4ce0 Remove unused code in avatar 2023-11-08 14:46:47 -05:00
Mikayla Maki
94e1a75ff0
WIP: Add collab tests (#3232)
TODO:
- [x] GPUI2: Implement record_backtrace on executor
- [x] GPUI2: Implement rng on executor
- [x] GPUI2: Determine whether to Implement global notifications for
removals
- [x] Get existing tests passing

TODO later:
- [ ] Port: collab_ui and uncomment tests
- [ ] Port: editor and uncomment tests
- [ ] Port: notifications and uncomment tests



Release Notes:

- N/A
2023-11-08 11:46:22 -08:00
Nate Butler
4ef2f0b2b9 Update StyledExt to use more idiomatic method naming 2023-11-08 14:42:56 -05:00
Conrad Irwin
e90f6acf5f Silence problem 2023-11-08 12:37:35 -07:00
Conrad Irwin
dbe06fe5fc Merge branch 'main' into add-collab-tests 2023-11-08 12:33:15 -07:00
Mikayla
409e17ad30
Merge branch 'main' into go-to-line2 2023-11-08 11:32:36 -08:00
Nate Butler
6ecf629c63 BROKEN: Checkpoint 2023-11-08 14:29:38 -05:00
Mikayla
1864d37d2e
Fix double borrow in synchronous tests 2023-11-08 11:23:35 -08:00
Max Brunsfeld
b6b0fea210 Merge branch 'main' into fix-editor-blinking 2023-11-08 11:01:13 -08:00
Max Brunsfeld
b33ea3c700
Preserve stateless interactivity when assigning elements an id (#3274) 2023-11-08 10:56:02 -08:00
Max Brunsfeld
2ac28240e4 Merge branch 'main' into picker-actions 2023-11-08 10:49:44 -08:00
Max Brunsfeld
5480c01cda
Extract a Frame struct from Window (#3273)
This PR pulls the previous/current frame data out of the `Window` and
into a separate `Frame` struct.

Release Notes:

- N/A
2023-11-08 10:47:11 -08:00
Max Brunsfeld
4c31a0c989 Preserve stateless interactivity when assigning elements an id
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
2023-11-08 10:45:10 -08:00
Mikayla Maki
cb0315939e
Don't generate licenses on every PR (#3260)
Build speed improvification
2023-11-08 10:40:51 -08:00
Mikayla
e1cb993878
Get tests green 2023-11-08 10:38:43 -08:00
Marshall Bowers
ca2cc42800 Remove unused SceneBuilder constructor 2023-11-08 13:30:20 -05:00
Antonio Scandurra
866df770cb Extract a Frame struct from Window
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 13:24:11 -05:00
Antonio Scandurra
14b41d657d Introduce ViewContext::on_blur
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:09:01 +01:00
Antonio Scandurra
2fd8b1f489 Fix blinking behavior in editor when receiving/losing focus
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:03:57 +01:00
Nate Butler
e4ca2cb20b Update titlebar 2023-11-08 12:57:31 -05:00