Commit graph

90 commits

Author SHA1 Message Date
Antonio Scandurra
cf23b0e4a2 Prompt for paths asynchronously to avoid double borrow 2021-04-14 16:30:03 +02:00
Max Brunsfeld
c83f02dd04 Implement multi-selection copy/cut/paste 2021-04-13 17:28:51 -07:00
Antonio Scandurra
13514aae6c Allow metadata to be associated with text written to clipboard
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-04-13 19:03:56 +02:00
Antonio Scandurra
f4c1ffc329 Start on copy-paste 2021-04-13 14:58:10 +02:00
Max Brunsfeld
d4436f3018 Don't try to handle errors when opening platform windows
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-12 15:14:25 -07:00
Max Brunsfeld
3247f49954 Allow menu items to specify arguments for their commands
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-12 14:09:49 -07:00
Nathan Sobo
b9b511148b Make gpui::platform module private 2021-04-10 00:22:45 -06:00
Nathan Sobo
619e2b7e01 Remove platform::mac::runner 2021-04-10 00:19:25 -06:00
Nathan Sobo
448dace281 Pass the on_finish_launching callback to Platform::run 2021-04-09 21:33:17 -06:00
Max Brunsfeld
079050541f Get app running and test passing after gpui App+Platform restructure 2021-04-09 16:56:32 -07:00
Nathan Sobo
301163bab7 Add lifecycle methods to Platform trait
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-09 13:03:26 -06:00
Max Brunsfeld
00d7dafbba Merge branch 'master' into menus 2021-04-09 10:34:21 -07:00
Max Brunsfeld
7ebcbdc0cb Implement File > Open menu item 2021-04-08 22:25:54 -07:00
Max Brunsfeld
f656b387b3 Call SetActivationPolicy at the proper time
If this method is called too early, the menu bar won't be
clickable on startup until the window loses focus. Calling
it once the application finishes launching seems to fix
the issue.

See https://github.com/glfw/glfw/issues/1648
2021-04-08 16:11:45 -07:00
Max Brunsfeld
334de06322 Create an API for assigning the menubar contents 2021-04-08 16:01:36 -07:00
Nathan Sobo
9f6f27f305 Order debug JSON and allow elements to be named; copy to clipboard 2021-04-07 21:54:14 -06:00
Max Brunsfeld
0a12774680 Add a stub of a native 'File' menu 2021-04-07 17:49:44 -07:00
Max Brunsfeld
7e5186e4a0 Start work on a native application menu
Add an application menu with a quit command, bound to command-q
2021-04-07 17:48:22 -07:00
Nathan Sobo
13ee86e334 Remove unused method 2021-04-06 20:47:09 -06:00
Nathan Sobo
2a9e71d725 Vertically center glyphs in Line::paint based on ascender/descender for line 2021-04-06 09:15:21 -06:00
Antonio Scandurra
5f1f49b011 Reduce path atlas size by using a single channel for the texture 2021-04-06 13:53:20 +02:00
Antonio Scandurra
e0c43dac25 Implement SVG rendering 2021-04-06 13:46:33 +02:00
Max Brunsfeld
dba3c82530 Remove stray print statements 2021-04-02 15:00:20 -07:00
Max Brunsfeld
575f5910fa Use a real FontSystem in test platform 2021-04-02 14:35:44 -07:00
Max Brunsfeld
dd31b870c3 Remove small pieces of unused code 2021-04-02 14:26:53 -07:00
Antonio Scandurra
72ced45df0 Remove unused edge_to_point calculation in quad shader 2021-04-02 13:53:11 +02:00
Antonio Scandurra
d10fc6ce3f Fix crash when selections exceed the container's bounds 2021-04-02 13:49:44 +02:00
Nathan Sobo
c525d7c712 💄 naming 2021-03-31 20:43:15 -06:00
Max Brunsfeld
3bd6b92244 Introduce a GPUI test platform, get most tests running
There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure
2021-03-31 17:03:58 -07:00
Max Brunsfeld
2efc90adc6 Ensure that path windings are rendered to the right atlas texture
Fixes #5
2021-03-31 14:52:41 -07:00
Antonio Scandurra
97e0db205d Don't blend alpha channels
We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:24:28 +02:00
Antonio Scandurra
385d15cd0c Round clip bounds to whole pixels
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:23:37 +02:00
Antonio Scandurra
d853dbb048 Render borders correctly when only a subset of the border is visible 2021-03-31 14:53:34 +02:00
Antonio Scandurra
073ff96a9f Snap quads to pixel grid to avoid antialiasing them around the edges 2021-03-31 14:53:15 +02:00
Antonio Scandurra
bbf8762447 💄 2021-03-31 10:32:53 +02:00
Antonio Scandurra
f5e5d7180f Remove conditional from winding number computation 2021-03-31 10:30:16 +02:00
Nathan Sobo
5c444b2bfa Call did_modify_range on only once per render 2021-03-30 23:07:14 -06:00
Nathan Sobo
6ba08b510f Avoid generic parameter
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:05:13 -06:00
Nathan Sobo
77b6a29f5f Optimize grouping of path sprites by layer/atlas
Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:03:00 -06:00
Nathan Sobo
3103d28285 Clear the path atlases on every frame and fix spelling
@as-cii you were right about the plural of "atlas" after all.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:56:11 -06:00
Nathan Sobo
8dabb15248 Decrease max windings to avoid problems with anti-aliasing
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:34:01 -06:00
Nathan Sobo
c4f23e411a Fix double-borrow when synthesizing drag events 2021-03-30 14:25:47 -06:00
Nathan Sobo
5c4b08f05f Use correct texture size when drawing paths into atlas 2021-03-30 14:03:29 -06:00
Nathan Sobo
4773f5034b Bump max path windings to 128
This eliminates artifacts while still seeming to work with anti-aliasing.
2021-03-30 14:02:59 -06:00
Max Brunsfeld
011d4d8437 wip 2021-03-30 12:36:18 -07:00
Antonio Scandurra
da1960c3e8 Snap path sprites to pixel grid
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-03-30 19:37:49 +02:00
Antonio Scandurra
1903f63c45 WIP: Add anti-aliasing to paths and render them after spriting them 2021-03-30 16:37:12 +02:00
Antonio Scandurra
98845663a9 Render stencils to atlas 2021-03-30 11:28:35 +02:00
Nathan Sobo
b538f5cfb7 WIP
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-29 22:56:47 -06:00
Nathan Sobo
64af4c694a WIP: Render paths into stencil buffers
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-29 22:46:26 -06:00