Antonio Scandurra
cf23b0e4a2
Prompt for paths asynchronously to avoid double borrow
2021-04-14 16:30:03 +02:00
Max Brunsfeld
c83f02dd04
Implement multi-selection copy/cut/paste
2021-04-13 17:28:51 -07:00
Antonio Scandurra
13514aae6c
Allow metadata to be associated with text written to clipboard
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Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-04-13 19:03:56 +02:00
Antonio Scandurra
f4c1ffc329
Start on copy-paste
2021-04-13 14:58:10 +02:00
Max Brunsfeld
d4436f3018
Don't try to handle errors when opening platform windows
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-12 15:14:25 -07:00
Max Brunsfeld
3247f49954
Allow menu items to specify arguments for their commands
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-12 14:09:49 -07:00
Nathan Sobo
b9b511148b
Make gpui::platform module private
2021-04-10 00:22:45 -06:00
Nathan Sobo
619e2b7e01
Remove platform::mac::runner
2021-04-10 00:19:25 -06:00
Nathan Sobo
448dace281
Pass the on_finish_launching callback to Platform::run
2021-04-09 21:33:17 -06:00
Max Brunsfeld
079050541f
Get app running and test passing after gpui App+Platform restructure
2021-04-09 16:56:32 -07:00
Nathan Sobo
301163bab7
Add lifecycle methods to Platform trait
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-09 13:03:26 -06:00
Max Brunsfeld
00d7dafbba
Merge branch 'master' into menus
2021-04-09 10:34:21 -07:00
Max Brunsfeld
7ebcbdc0cb
Implement File > Open menu item
2021-04-08 22:25:54 -07:00
Max Brunsfeld
f656b387b3
Call SetActivationPolicy at the proper time
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If this method is called too early, the menu bar won't be
clickable on startup until the window loses focus. Calling
it once the application finishes launching seems to fix
the issue.
See https://github.com/glfw/glfw/issues/1648
2021-04-08 16:11:45 -07:00
Max Brunsfeld
334de06322
Create an API for assigning the menubar contents
2021-04-08 16:01:36 -07:00
Nathan Sobo
9f6f27f305
Order debug JSON and allow elements to be named; copy to clipboard
2021-04-07 21:54:14 -06:00
Max Brunsfeld
0a12774680
Add a stub of a native 'File' menu
2021-04-07 17:49:44 -07:00
Max Brunsfeld
7e5186e4a0
Start work on a native application menu
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Add an application menu with a quit command, bound to command-q
2021-04-07 17:48:22 -07:00
Nathan Sobo
13ee86e334
Remove unused method
2021-04-06 20:47:09 -06:00
Nathan Sobo
2a9e71d725
Vertically center glyphs in Line::paint based on ascender/descender for line
2021-04-06 09:15:21 -06:00
Antonio Scandurra
5f1f49b011
Reduce path atlas size by using a single channel for the texture
2021-04-06 13:53:20 +02:00
Antonio Scandurra
e0c43dac25
Implement SVG rendering
2021-04-06 13:46:33 +02:00
Max Brunsfeld
dba3c82530
Remove stray print statements
2021-04-02 15:00:20 -07:00
Max Brunsfeld
575f5910fa
Use a real FontSystem in test platform
2021-04-02 14:35:44 -07:00
Max Brunsfeld
dd31b870c3
Remove small pieces of unused code
2021-04-02 14:26:53 -07:00
Antonio Scandurra
72ced45df0
Remove unused edge_to_point
calculation in quad shader
2021-04-02 13:53:11 +02:00
Antonio Scandurra
d10fc6ce3f
Fix crash when selections exceed the container's bounds
2021-04-02 13:49:44 +02:00
Nathan Sobo
c525d7c712
💄 naming
2021-03-31 20:43:15 -06:00
Max Brunsfeld
3bd6b92244
Introduce a GPUI test platform, get most tests running
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There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure
2021-03-31 17:03:58 -07:00
Max Brunsfeld
2efc90adc6
Ensure that path windings are rendered to the right atlas texture
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Fixes #5
2021-03-31 14:52:41 -07:00
Antonio Scandurra
97e0db205d
Don't blend alpha channels
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We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:24:28 +02:00
Antonio Scandurra
385d15cd0c
Round clip bounds to whole pixels
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:23:37 +02:00
Antonio Scandurra
d853dbb048
Render borders correctly when only a subset of the border is visible
2021-03-31 14:53:34 +02:00
Antonio Scandurra
073ff96a9f
Snap quads to pixel grid to avoid antialiasing them around the edges
2021-03-31 14:53:15 +02:00
Antonio Scandurra
bbf8762447
💄
2021-03-31 10:32:53 +02:00
Antonio Scandurra
f5e5d7180f
Remove conditional from winding number computation
2021-03-31 10:30:16 +02:00
Nathan Sobo
5c444b2bfa
Call did_modify_range on only once per render
2021-03-30 23:07:14 -06:00
Nathan Sobo
6ba08b510f
Avoid generic parameter
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:05:13 -06:00
Nathan Sobo
77b6a29f5f
Optimize grouping of path sprites by layer/atlas
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Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:03:00 -06:00
Nathan Sobo
3103d28285
Clear the path atlases on every frame and fix spelling
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@as-cii you were right about the plural of "atlas" after all.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:56:11 -06:00
Nathan Sobo
8dabb15248
Decrease max windings to avoid problems with anti-aliasing
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:34:01 -06:00
Nathan Sobo
c4f23e411a
Fix double-borrow when synthesizing drag events
2021-03-30 14:25:47 -06:00
Nathan Sobo
5c4b08f05f
Use correct texture size when drawing paths into atlas
2021-03-30 14:03:29 -06:00
Nathan Sobo
4773f5034b
Bump max path windings to 128
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This eliminates artifacts while still seeming to work with anti-aliasing.
2021-03-30 14:02:59 -06:00
Max Brunsfeld
011d4d8437
wip
2021-03-30 12:36:18 -07:00
Antonio Scandurra
da1960c3e8
Snap path sprites to pixel grid
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Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-03-30 19:37:49 +02:00
Antonio Scandurra
1903f63c45
WIP: Add anti-aliasing to paths and render them after spriting them
2021-03-30 16:37:12 +02:00
Antonio Scandurra
98845663a9
Render stencils to atlas
2021-03-30 11:28:35 +02:00
Nathan Sobo
b538f5cfb7
WIP
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-29 22:56:47 -06:00
Nathan Sobo
64af4c694a
WIP: Render paths into stencil buffers
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-29 22:46:26 -06:00