Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.
Release Notes:
- Fixed several styling bugs related to dragging the mouse cursor
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.
Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
[This PR has been sitting around for a
bit](https://github.com/zed-industries/zed/pull/2845). I received a bit
of mixed opinions from the team on how this setting should work, if it
should use the full model names or some simpler form of it, etc. I went
ahead and made the decision to do the following:
- Use the full model names in settings - ex: `gpt-4-0613`
- Default to `gpt-4-0613` when no setting is present
- Save the full model names in the conversation history files (this is
how it was prior) - ex: `gpt-4-0613`
- Display the shortened model names in the assistant - ex: `gpt-4`
- Not worry about adding an option to add custom models (can add in a
follow-up PR)
- Not query what models are available to the user via their api key (can
add in a follow-up PR)
Release Notes:
- Added a `default_open_ai_model` setting for the assistant (defaults to
`gpt-4-0613`).
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Small PR aimed at improving a few edge cases for semantic indexing large
projects.
Release Notes (Preview-only).
- Batched large files with a number of documents greater than
EMBEDDINGS_BATCH_SIZE.
- Ensured that the job handle counting mechanism is consistent with
inner file batching.
- Updated tab content names for semantic search, to match text/regex
searches.
This reduces our dep count by 1% at the expense of not supporting
playback of .flac, .mp3 and .vorbis formats. We only use .wav anyways.
Release Notes:
- N/A
This reverts commit c0f042b39a, where I
deleted the semantic-search related UI code.
Apologies to @KCaverly for the misunderstanding
Release Notes:
- N/A
This PR just moves some code around, with the goal of making it easier
to find things in the `collab::db` module. That has become a large
module. Previously, most of the logic lived in one giant `impl Database`
item in `db.rs`.
I broke up this `impl` into several different `impl` blocks, grouped by
topic, each in a different file in a folder called `queries`.
I also pulled out the macro-generated id types into their own file,
moved the `TestDb` struct into its own file, and moved the `sea_orm`
entity declarations into a folder called `tables`.
New folder structure:
```
db
├── db_tests.rs
├── ids.rs
├── queries
│ ├── access_tokens.rs
│ ├── channels.rs
│ ├── contacts.rs
│ ├── projects.rs
│ ├── rooms.rs
│ ├── servers.rs
│ ├── signups.rs
│ └── users.rs
├── queries.rs
├── tables
│ ├── access_token.rs
│ ├── channel.rs
│ ├── channel_member.rs
│ ├── channel_path.rs
│ ├── contact.rs
│ ├── follower.rs
│ ├── language_server.rs
│ ├── project.rs
│ ├── project_collaborator.rs
│ ├── room.rs
│ ├── room_participant.rs
│ ├── server.rs
│ ├── signup.rs
│ ├── user.rs
│ ├── worktree.rs
│ ├── worktree_diagnostic_summary.rs
│ ├── worktree_entry.rs
│ ├── worktree_repository.rs
│ ├── worktree_repository_statuses.rs
│ └── worktree_settings_file.rs
├── tables.rs
└── test_db.rs
```
Release Notes:
- N/A
Increase the indent size on channels
Switch font UI mono
Release Notes:
- Switch the collaboration panel font to Zed's sans-mono (preview only)
- Switch the default dock side to the left (preview-only)
- Increase the indent size on the channels panel (preview-only)
Bumps Tree-sitter for
https://github.com/tree-sitter/tree-sitter/pull/2526.
Release Notes:
- Fixed a bug where small syntax errors would mess up syntax
highlighting more than necessary when editing certain languages, like
Scheme and PHP.
This fixes PHP variable completion. When we were querying for completions, PHP LS returned proper matches for variables which we filtered out as our query did not include a `$` character.
Z-2819
Tailwind likes to throw a lot of completion data at us, this gets it to
send less. Previously it would respond to a completion with 2.5 MB JSON
blob, now it is more like 0.8 MB.
Relies on a local copy of lsp-types with the `itemDefaults` field added.
I don't have write perms to push to our fork of the crate atm, sorry :)
Fixes
https://linear.app/zed-industries/issue/Z-1510/join-project-notification-takes-up-full-screen-on-a-second-monitor
There were multiple mistakes in the positioning of Zed's notification
windows, one of which lead to the notifications taking up the full
screen on secondary displays 😱 .
* Wrong sign for the vertical padding (moving the window *upward*
instead of downward)
* Using the screen's full frame instead of its "visible frame" (which
accounts for app menu bar)
* Wrong coordinate translation between our coordinates and AppKit's
coordinates. Regardless of which display a given window appears on, the
coordinate translation needs to use the height of the *main* display.
Release Notes:
- Fixed a bug where call notifications were accidentally full-screen on
all displays except the main display.
Tailwind needs user languages and language-to-language-id mappings to
start providing completions for those languages.
And also it has emmet completions disabled by default, enable them.
This will also fix the bug that @JosephTLyons observed where accepting a
channel invite would not show sub channels.
Release Notes:
- Offline section is now collapsed by default
- Manage members now shows full list
- Dragging of docks now follows the mouse exactly, and double clicks
reset size. (https://github.com/zed-industries/community/issues/1816)
### Summary
This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.
Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.
![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)
For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.
### To-do
* User-facing UI
* [x] signed-out state for collab panel
* [x] new icon for collab panel
* [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
* [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
* [x] Figure out layered panels UX
* [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call
Release Notes:
- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
`cargo run` on Zed project leads to rust-analyzer evantually emitting
`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`
error after loading the project.
The PR fixes this by moving away the test to the "root" project.
This isn't quite an exact emulation, as instead of using one selection
that is magically in "column mode", we emulate it with a bunch of zed
multi-selections (one per line).
I think this is better, as it requires fewer changes to the codebase,
and lets you see the impact of any changes immediately on all lines.
Fixes: zed-industries/community#984
![image](https://github.com/zed-industries/zed/assets/2690773/3aae1e6a-9993-4e65-8ed1-20f2f4b452df)
Allows to use `editor::SelectAll`(`cmd-a` by default) in Terminal to
select all text in it, for future copying.
Currently, does not try to be smart and trim the selected whitespaces
after the last prompt, and copies them too.
Release Notes:
- Support `editor::SelectAll` in Terminal