Commit graph

11081 commits

Author SHA1 Message Date
Nathan Sobo
9b74dc196e Introduce Refinement trait and derive macro 2023-08-18 01:03:46 -06:00
Nathan Sobo
19ccb19c96 Compiling 2023-08-17 18:37:54 -06:00
Nathan Sobo
24d19deb0b Compiling checkpoint 2023-08-17 14:05:18 -06:00
Nathan Sobo
f3a275d339 Revert "Add a proc macro for deriving override structs with optional fields"
This reverts commit ab9356e9d8.
2023-08-17 13:48:46 -06:00
Nathan Sobo
ab9356e9d8 Add a proc macro for deriving override structs with optional fields 2023-08-17 09:39:23 -06:00
Nathan Sobo
b95b2af3e0 Store generic mouse regions on window that contain their event type id 2023-08-17 08:37:55 -06:00
Nathan Sobo
812d3f6af6 Get basic mouse_down and mouse_up working 2023-08-16 22:21:27 -06:00
Nathan Sobo
187d78011c WIP 2023-08-16 13:52:42 -06:00
Nathan Sobo
f1aafab61d Get text rendering
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-08-16 12:50:35 -06:00
Nathan Sobo
fea987b459 WIP 2023-08-16 06:22:47 -06:00
Nathan Sobo
a8ecc1a643 Add support for a measure function to the layout engine facade 2023-08-15 22:02:56 -06:00
Nathan Sobo
4efc46c763 Add derive macro now new elements 2023-08-15 21:04:48 -06:00
Nathan Sobo
77bc682a69 Render a component 2023-08-15 19:46:07 -06:00
Nathan Sobo
65a5c54a2c Compiling checkpoint 2023-08-15 19:29:57 -06:00
Nathan Sobo
e7489bd4c9 Compiling checkpoint 2023-08-15 09:33:59 -06:00
Nathan Sobo
0fe457020b WIP 2023-08-15 09:26:16 -06:00
Nathan Sobo
f9858445b8 Get a 50% colored box rendering
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 14:46:09 -06:00
Nathan Sobo
740b105330 Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Nathan Sobo
7756497933 Simplify adapter 2023-08-14 09:26:35 -06:00
Nathan Sobo
85f35497b6 Compiling checkpoint 2023-08-13 22:39:06 -06:00
Nathan Sobo
7662210776 I think the adapter is ready. Close to pixels. 2023-08-13 22:06:35 -06:00
Nathan Sobo
625e4a1bd0 Introduce new PaintContext and LayoutContext 2023-08-13 21:57:38 -06:00
Nathan Sobo
2d17e9685f Compiling checkpoint 2023-08-13 21:20:47 -06:00
Nathan Sobo
be7a43c81c Get taffy style conversion working 2023-08-13 19:47:49 -06:00
Nathan Sobo
52ad48d50b WIP 2023-08-13 17:29:07 -06:00
Nathan Sobo
473ac5a842 WIP 2023-08-13 02:27:36 -06:00
Nathan Sobo
36b853ac05 WIP 2023-08-13 01:40:10 -06:00
Nathan Sobo
1ef486b227 WIP 2023-08-13 01:40:05 -06:00
Mikayla Maki
5ce7ccac32
Allow individual corner radii on containers, images, and drop shadows (#2841)
Here's an example in `crates/gpui/examples/corner_radii.rs`

![CleanShot 2023-08-12 at 11 06
09@2x](https://github.com/zed-industries/zed/assets/1789/1b5992ac-f7ef-45d8-b8c2-f0e677b07dd9)

@iamnbutler, in the themes, anywhere we have a container style can now
take either a `corner_radius` or a `corner_radii` field, both of these
fields can either have 1 number (for all 4 corners) or a an object like:

```
{
  top_left?: number,
  top_right?: number,
  bottom_left?: number, 
  bottom_right?:number 
} 
```

Fields that are not included in this second representation default to 0
corner radius.
2023-08-12 12:36:05 -07:00
Mikayla
29a85635ea
Make each setting optional 2023-08-12 12:23:46 -07:00
Mikayla
563b25f26f
Add deserialization helper 2023-08-12 12:21:44 -07:00
Nathan Sobo
fa7ebd0825 Include drop shadows with different corner radii in the example 2023-08-12 11:08:58 -06:00
Nathan Sobo
65123e6eed Allow individual corner radii on drop shadows 2023-08-12 10:58:08 -06:00
Nathan Sobo
40f478937e Allow distinct corner radii for images 2023-08-12 10:50:04 -06:00
Nathan Sobo
84dc4090bd Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Nathan Sobo
0d31d6dac5 WIP 2023-08-12 10:00:08 -06:00
Nathan Sobo
4b4b949972 WIP 2023-08-12 01:11:12 -06:00
Nathan Sobo
5e36040533 Put a Taffy layout engine on window 2023-08-12 00:58:11 -06:00
Mikayla Maki
1911f537b4
Add a compile test for the element derive (#2840)
Tried to use this the new element derive on a branch and ran into some
bugs, this fixes those.

Release Notes:

- N/A
2023-08-11 18:08:13 -07:00
Mikayla
7970406694
Add a compile test for the element derive 2023-08-11 18:00:12 -07:00
Nathan Sobo
983641da2b WIP 2023-08-11 07:39:30 -06:00
Piotr Osiewicz
ffffbbea1f
chore: use Cow instead of String for tooltips (#2838)
A QoL change to align `Tooltip` with other elements like `Label`
Release Notes:

- N/A
2023-08-11 15:29:55 +02:00
Nathan Sobo
d6eaa3c6b8 Ditch the hot reloading approach 2023-08-11 00:26:58 -06:00
Nathan Sobo
0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Nathan Sobo
dd6425e898 WIP 2023-08-10 09:24:16 -06:00
Nathan Sobo
3b1e5e966a What if we base themes on Rose Pine 2023-08-09 20:54:30 -06:00
Max Brunsfeld
268f4b1939
Restore shutdown behavior (#2837)
Deals with https://github.com/zed-industries/community/issues/1898

Restores original close behavior from
https://github.com/zed-industries/zed/pull/2832/files#diff-89af0b4072205c53b518aa977d6be48997e1a51fa4dbf06c7ddd1fec99fc510eL444
(load diff for the last file, zed.rs)

and adds a better name for the variable.

Release Notes:

- Fixes `cmd-q` not working
2023-08-09 13:50:21 -07:00
Kirill Bulatov
704ab33f72 Restore shutdown behavior 2023-08-09 23:39:21 +03:00
Joseph T. Lyons
230b894871 v0.100.x dev 2023-08-09 12:30:39 -04:00
Mikayla Maki
40030f32d9
Fix two mouse event bugs (#2835)
This PR fixes two bugs we discovered in Zed's mouse event handling while
investigating an interesting and mysterious bug we we were seeing, where
spurious `MouseMoved` events would continuously be dispatched after
control-clicking.

Release Notes:

- Fixed a rendering glitch that could occur after control-clicking
certain elements.
2023-08-09 09:04:32 -07:00