This PR extends our Tree-sitter highlights for Python to allow
highlighting docstrings differently from other strings.
Docstrings in Python will now use `string.doc` instead of just `string`,
which will allow for them to be styled independently of other strings.
If no `string.doc` is present in the theme, then it will fall back to
using the `string` styles.
<img width="272" alt="Screenshot 2024-02-08 at 1 52 21 PM"
src="https://github.com/zed-industries/zed/assets/1486634/034cffa0-91c0-4924-8ccc-3a385cf31126">
This is slightly different than the approach I took in #7585 in that we
are still treating docstrings as strings by default (which appears to be
the more common behavior), but allowing theme authors to hook in and
style them separately, if desired.
Release Notes:
- Added ability add custom styles for Python docstrings using
`string.doc`
([#7346](https://github.com/zed-industries/zed/issues/7346)).
Release Notes:
- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
With https://github.com/zed-industries/zed/pull/6882 basic syntax
highlighting support for Terraform has arrived in Zed. To fully support
all features of the language server (when it lands), it's necessary to
handle `*.tfvars` slightly differently.
TL;DR: [terraform-ls](https://github.com/hashicorp/terraform-ls) expects
`terraform` as language id for `*.tf` files and `terraform-vars` as
language id for `*.tfvars` files because the allowed configuration
inside the files is different. Duplicating the Terraform language
configuration was the only way I could see to achieve this.
---
In the
[LSP](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocumentItem),
text documents have a language identifier to identify a document on the
server side to avoid reinterpreting the file extension.
The Terraform language server currently uses two different language
identifiers:
* `terraform` - for `*.tf` files
* `terraform-vars` - for `*.tfvars` files
Both file types contain HCL and can be highlighted using the same
grammar and tree-sitter configuration files. The difference in the file
content is that `*.tfvars` files only allow top-level attributes and no
blocks. [_So you could argue that `*.tfvars` can use a stripped down
version of the grammar_]. To set the right context (which affects
completion, hover, validation...) for each file, we need to send a
different language id.
The only way I could see to achieve this with the current architecture
was to copy the Terraform language configuration with a different `name`
and different `path_suffixes`. Everything else is the same.
A Terraform LSP adapter implementation would then map the language
configurations to their specific language ids:
```rust
fn language_ids(&self) -> HashMap<String, String> {
HashMap::from_iter([
("Terraform".into(), "terraform".into()),
("Terraform Vars".into(), "terraform-vars".into()),
])
}
```
I think it might be helpful in the future to have another way to map
file extensions to specific language ids without having to create a new
language configuration.
### UX Before
![CleanShot 2024-02-07 at 23 00
56@2x](https://github.com/zed-industries/zed/assets/45985/2c40f477-99a2-4dc1-86de-221acccfcedb)
### UX After
![CleanShot 2024-02-07 at 22 58
40@2x](https://github.com/zed-industries/zed/assets/45985/704c9cca-ae14-413a-be1f-d2439ae1ae22)
Release Notes:
- N/A
---
* Part of https://github.com/zed-industries/zed/issues/5098
Fixes text in the terminal displaying as bold when it's actually just
dim. I think it was just a simple oversight because the original code
`|`'s together the BOLD and DIM_BOLD flags, which is the same as
DIM_BOLD, which is wrong because it should only be BOLD :p
Release Notes:
- Fixed#4464
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR removes an unneeded `maybe!` from `get_permalink_to_line`.
As this is a `Result`-returning function, we don't need the inner level
of wrapping.
Release Notes:
- N/A
This isn't exactly a great solution, but it's a step in the right
direction, and it's simple allowing us to quickly unblock linux. Without
this (or an equivalent) PR linux builds are broken.
I spent a bunch of time investigating using notify on macos, and have a
branch with that working and FakeFs updated to use notify events.
unfortunately I think this would come with some drawbacks. Primarily
that files that don't yet exist yet aren't handled as well as with using
events directly leading to some less than ideal tradeoffs.
This PR is very much a placeholder for a better cross platform solution.
Most problematically, it only fills in the portion of fsevent::Event
that is currently used, despite there being a lot more information in
the ones collected from macos. At the very least a followup PR should
hide those implementation details behind a cross platform Event type so
that if people try and access data that hasn't been translated, they
find out about it.
Release Notes:
- N/A
Changes `Editor::manipulate_lines` to allow line adding and removal
through callback function.
- Added `editor::UniqueLinesCaseSensitive` and `editor::UniqueLinesCaseInsensitive` commands
([#4831](https://github.com/zed-industries/zed/issues/4831))
Fixes https://github.com/zed-industries/zed/issues/7534 by not requiring
assets for gopls and vscode-eslint langservers — those two are the only
ones in Zed that do not use assets directly when determining langserver
version and retrieving those.
All other servers deal with assets, hence require those to be present.
The problem with https://github.com/tamasfe/taplo/releases is that they
host multiple binary releases in the same release list, so for now the
code works because only the langserver has assets — but as soon as
another release there gets assets, it will break again.
We could filter out those by names also, but they also tend to change
(and can be edited manually), so keeping it as is for now.
Release Notes:
- Fixed gopls language server downloads
([7534](https://github.com/zed-industries/zed/issues/7534))
This PR recognizes the following filetypes and provides them with
appropriate icons: `.avi .heic .j2k .jfif .jp2 .jxl .m4a .m4v .mkv .mka
.mov .opus .qoi .wma .wmv .wv`.
It also corrects `.ogg` to display an audio icon, not a video icon.
Though the container supports video, `.ogg` files are most commonly
found containing audio-only bitstreams likely due to the popularity of
the Vorbis audio codec. VSCode recognizes OGG files as audio.
Here is an exhaustive list of the file formats this PR aims to
recognize, with a subjective commonality rating attached to each:
- `.avi`: Audio Video Interleave. Multimedia container format for video
and audio data. **Rating: 7/10**
- `.heic`: High Efficiency Image Format. The same thing as `.heif`,
which is currently recognized. **Rating: 6/10**
- `.j2k`: JPEG 2000. Bitmap image format for lossy or lossless
compression. **Rating: 3/10**
- `.jfif`: JPEG File Interchange Format. Alternative JPEG extension that
sometimes pops up on the Web. **Rating: 5/10**
- `.jp2`: JPEG 2000 again, same rating.
- `.jxl`: JPEG XL. Modern, versatile image format growing in popularity.
**Rating: 5/10**
- `.m4a`: MPEG-4 Audio. Audio file format using AAC (lossy) or ALAC
(lossless) codecs. **Rating: 8/10**
- `.m4v`: MPEG-4 Video. Video container format developed by Apple
similar to MP4. **Rating: 4/10**
- `.mkv`: Matroska Video. Multimedia container format for video, audio,
and subtitle tracks. **Rating: 8/10**
- `.mka`: Matroska Audio. Audio file format supporting several types of
audio compression algorithms. **Rating: 3/10**
- `.mov`: QuickTime Movie. Multimedia container format developed by
Apple. **Rating: 8/10**
- `.opus`: Opus Audio. Audio coding format for efficient real-time audio
streaming. **Rating: 7/10**
- `.qoi`: Quite OK Image. Modern lossless image format for fast encoding
& decoding. **Rating: 1/10**
- `.wma`: Windows Media Audio. Audio file format developed by Microsoft.
**Rating: 6/10**
- `.wmv`: Windows Media Video. Video file format developed by Microsoft.
**Rating: 7/10**
- `.wv`: WavPack. Free, open-source lossless audio compression format
similar to FLAC. **Rating: 2/10**
Again note that the commonality rating is subjective and may vary based
on the specific use cases users have for Zed and their software
environments. I hope some of these will be considered, as having
flexible filetype recognition greatly adds to the feeling of
completeness in an editor at what appears to be very little cost. Thank
you!
Release Notes:
- Adds icon associations for more multimedia types [#7551](https://github.com/zed-industries/zed/issues/7551).
This PR improves support for rendering markdown documents.
## After the updates
https://github.com/zed-industries/zed/assets/18583882/48315901-563d-44c6-8265-8390e8eed942
## Before the updates
https://github.com/zed-industries/zed/assets/18583882/6d7ddb55-41f7-492e-af12-6ab54559f612
## New features
- @SomeoneToIgnore's [scrolling feature
request](https://github.com/zed-industries/zed/pull/6958#pullrequestreview-1850458632).
- Checkboxes (`- [ ]` and `- [x]`)
- Inline code blocks.
- Ordered and unordered lists at an arbitrary depth.
- Block quotes that render nested content, like code blocks.
- Lists that render nested content, like code blocks.
- Block quotes that support variable heading sizes and the other
markdown features added
[here](https://github.com/zed-industries/zed/pull/6958).
- Users can see and click internal links (`[See the docs](./docs.md)`).
## Notable changes
- Removed dependency on `rich_text`.
- Added a new method for parsing markdown into renderable structs. This
method uses recursive descent so it can easily support more complex
markdown documents.
- Parsing does not happen for every call to
`MarkdownPreviewView::render` anymore.
## TODO
- [ ] Typing should move the markdown preview cursor.
## Future work under consideration
- If a title exists for a link, show it on hover.
- Images.
- Since this PR brings the most support for markdown, we can consolidate
`languages/markdown` and `rich_text` to use this new renderer. Note that
the updated inline text rendering method in this PR originated from
`langauges/markdown`.
- Syntax highlighting in code blocks.
- Footnote references.
- Inline HTML.
- Strikethrough support.
- Scrolling improvements:
- Handle automatic preview scrolling when multiple cursors are used in
the editor.
- > great to see that the render now respects editor's scrolls, but can
we also support the vice-versa (as syntax tree does it in Zed) — when
scrolling the render, it would be good to scroll the editor too
- > sometimes it's hard to understand where the "caret" on the render
is, so I wonder if we could go even further with its placement and place
it inside the text, as a regular caret? Maybe even support the
selections?
- > switching to another markdown tab does not change the rendered
contents and when I call the render command again, the screen gets
another split — I would rather prefer to have Zed's syntax tree
behavior: there's always a single panel that renders things for whatever
tab is active now. At least we should not split if there's already a
split, rather adding the new rendered tab there.
- > plaintext URLs could get a highlight and the click action
## Release Notes
- Improved support for markdown rendering.
I'd love to take on fixing this but:
1. I don't think this is the right solution - it would be really nice to
have something actionable that I could do when presented with this
message.
2. Should signing in to Copilot be independent from whether it's
enabled? You can only access the sign-in modal when `features.copilot`
isn't disabled, but when `show_copilot_suggestions` is `false` the
server is disabled but you can't sign in. So I guess another solution
might be to just not show the UI if copilot suggestions are disabled?
3. I don't know what other circumstances could trigger the empty modal.
I see `Status::Error` and that seems like it might be important to
surface gracefully?
Would love some thoughts on this
Release Notes:
- Improved UX for enabling Copilot when it's disabled in settings
This PR cleans up the path definitions in `util::paths` following the
Linux merge.
We were using a bunch of target-specific compilation that made these
declarations kind of messy, when really we can limit the conditional
compilation to just the base directories that we use as the basis for
the other directories.
Release Notes:
- N/A
This PR updates the various spots where we reload the theme to use
`ThemeSettings::reload_current_theme` instead of duplicating the code
each time.
Release Notes:
- N/A
This PR extends the extension directory watcher to also watch and reload
themes defined in extensions.
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
https://github.com/zed-industries/zed/pull/7467 introduced a new
`grammar` field in the language configuration files.
The underlying tree-sitter grammar for Terraform should be `hcl` instead
of `terraform`. This PR fixes that typo.
Release Notes:
- N/A
## Motivation
I ❤️ Zed! It's lightning fast and has great UX. I want it to run as
well on all major platforms. I'm currently using Linux most actively.
[Blade](https://github.com/kvark/blade) is a good candidate for
providing GPU access: it supports Vulkan, Metal, and GLES/WebGL. Its
abstraction is extremely thin, while having one of the nicest GPU APIs.
Codebase is also tiny. Checkout [the meetup
recording](https://www.youtube.com/watch?v=63dnzjw4azI&t=623s) from a
year ago.
I believe these projects make a good match 🚀 !
### Why this is a bad idea
If Zed team wants to use off-the-shelf components from Rust ecosystem,
then Blade is certainly at disadvantage here, since it's not widely
used. It would rely on Zed team adding necessary features in a branch,
then maybe upstreaming some of them. That is to say, it's unclear if
this can be avoided with more popular alternatives - being flexible with
any local changes is a good ability.
### Why it's not too bad
Blade uses [WGSL](https://www.w3.org/TR/WGSL) shaders, similar to `wgpu`
and `arcana`, but without the binding decorations. So this aspect of the
product is nicely portable.
## Progress
- [ ] Platforms
- [x] X11 (via xcb)
- [ ] input handling
- [ ] get proper content size
- [ ] Windows
- [ ] Replace the existing Metal backend
- [ ] Text System
- [ ] shaping
- [ ] glyph rasterization
- [x] Texture atlas
- [ ] Rendering
- [x] basic primitives
- [x] path rendering
- [x] sprite rendering
- [ ] media surfaces
- [ ] CI
## Current status
Zed starts up but crashes on text-system related checks.
![zed-linux-1](https://github.com/zed-industries/zed/assets/107301/ba536218-4d2c-43c9-ae6c-bef69b54bd0c)
This PR adds the initial support for loading extensions in Zed.
### Extensions Directory
Extensions are loaded from the extensions directory.
The extensions directory has the following structure:
```
extensions/
installed/
extension-a/
grammars/
languages/
extension-b/
themes/
manifest.json
```
The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.
Extensions can provide Tree-sitter grammars, languages, and themes.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.
Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.
Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.
We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.
In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.
Release Notes:
- N/A