Nate Butler
97d6e7f2f5
Add one syntax theme
2023-11-13 17:09:55 -05:00
Max Brunsfeld
2eedd2ad03
Merge branch 'main' into project-panel2
2023-11-13 13:39:13 -08:00
Conrad Irwin
f8bc9be284
Fix test
2023-11-13 13:53:08 -07:00
Nate Butler
c1887747b7
Add one_dark theme
2023-11-13 15:48:05 -05:00
Nate Butler
e0547d9acd
Allow arrays of colors to be passed in
2023-11-13 15:47:57 -05:00
Nate Butler
916df3c614
Add color converter util
2023-11-13 15:28:20 -05:00
Conrad Irwin
f464d69ff8
Merge branch 'main' into dispatch-tree
2023-11-13 13:21:57 -07:00
Mikayla
0e3fd92bd0
Get editor tests compiling
2023-11-13 12:10:14 -08:00
Marshall Bowers
04ad19d01b
Choose appropriate player colors based on theme appearance
2023-11-13 15:07:13 -05:00
Conrad Irwin
7e7b065535
Fix on_action on focusable
...
We were accidentally dropping the key context
2023-11-13 12:48:36 -07:00
Max Brunsfeld
c0f34e3302
Add delete, open file, and rename actions to the project panel
...
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-13 11:38:47 -08:00
Max Brunsfeld
1968becf94
Merge branch 'main' into project-panel2
2023-11-13 11:26:51 -08:00
Max Brunsfeld
91b634fc59
Get some project panel actions working
...
Add styling for hovered and selected items
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
2023-11-13 11:08:51 -08:00
Nate Butler
889d20d046
Reorganize theme2 crate
2023-11-13 13:58:23 -05:00
Max Brunsfeld
13dd912817
Get left, right, and bottom docks rendering in the right places in the workspace
...
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-13 10:47:15 -08:00
Conrad Irwin
2625051f75
Better fix for multiple focuses in one frame
2023-11-13 11:32:05 -07:00
Nate Butler
8432b713cc
Resolve errors
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-13 13:16:05 -05:00
Nate Butler
f6c54b8043
Redine command palette style
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-Authored-By: Conrad Irwin <conrad.irwin@gmail.com>
2023-11-13 13:13:40 -05:00
Mikayla
4c5d5105f3
Merge branch 'main' into editor-tests
2023-11-13 09:54:02 -08:00
Nate Butler
7be12cb7b1
Checkpoint Broken
2023-11-13 12:44:50 -05:00
Antonio Scandurra
348760556a
💄
2023-11-13 18:33:08 +01:00
Antonio Scandurra
a6c95ad331
Fix panic when querying available actions
2023-11-13 18:29:18 +01:00
Nate Butler
5361a499ae
Checkpoint
2023-11-13 12:09:31 -05:00
Nate Butler
521972ed9e
Update Status Colors
2023-11-13 11:56:42 -05:00
Kirill Bulatov
031d841305
Make inlay hint cache tests pass ( #3310 )
...
Release Notes:
- N/A
2023-11-13 18:42:16 +02:00
Kirill Bulatov
dbd26ac651
Make inlay hint cache tests pass
...
Co-Authored-By: Conrad <conrad.irwin@gmail.com>
2023-11-13 18:25:21 +02:00
Marshall Bowers
3654dd8da0
Remove unnecessary map
2023-11-13 11:10:08 -05:00
Marshall Bowers
5b254b03df
Move Sized
bound to StyledExt
trait
2023-11-13 11:10:00 -05:00
Antonio Scandurra
45fef27aa1
Clear all the state when clearing KeyDispatcher
2023-11-13 15:31:35 +01:00
Antonio Scandurra
44534b926d
Register actions on the right div
2023-11-13 15:21:47 +01:00
Antonio Scandurra
c8fb8e2859
💄
2023-11-13 15:20:43 +01:00
Antonio Scandurra
d0b5c654aa
Clear pending keystrokes when finding action
2023-11-13 14:48:08 +01:00
Antonio Scandurra
827b16bf5c
Capture node in dispatch tree even if it's not focusable
2023-11-13 14:42:16 +01:00
Antonio Scandurra
26d26fadb3
Fix focus story
2023-11-13 14:35:49 +01:00
Kirill Bulatov
e257f7d0b1
Ignore tests for now
2023-11-13 15:02:24 +02:00
Kirill Bulatov
a9c17e7407
Uncomment all inlay hint cache code and tests
2023-11-13 14:07:48 +02:00
Kirill Bulatov
f0f0b47058
pane: When opening a buffer, actually scroll to the selected tab. Previously it might've reused a shared state.
...
Deals with https://github.com/zed-industries/community/issues/2262 also fixes influencer's feedback.
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-13 13:09:02 +02:00
Antonio Scandurra
9c18253863
Register key and action listeners using Interactive::initialize
...
Co-Authored-By: Thorsten <mrnugget@gmail.com>
2023-11-13 11:37:57 +01:00
Antonio Scandurra
318cb784b2
Fix panic when calling with_key_dispatch
recursively
...
Co-Authored-By: Thorsten <mrnugget@gmail.com>
2023-11-13 10:17:52 +01:00
Mikayla
13255ef133
Poke at getting the project panel showing up
2023-11-12 23:22:02 -08:00
Nate Butler
800ad1d3dc
Update command palette style
2023-11-12 22:13:54 -05:00
Nathan Sobo
7eaba8fabc
WIP
2023-11-10 14:47:45 -07:00
Nate Butler
6bdb6e486e
Refactor command palette, picker and code action styles.
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-10 16:13:25 -05:00
Nate Butler
3d66ba35a3
Add ui::Divider component
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-10 16:12:32 -05:00
Nate Butler
5dca5caf9f
Add elevation to StyledExt
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-10 16:12:14 -05:00
Nathan Sobo
74a0d9316a
Add a DispatchTree which will replace the existing key dispatch strategy
...
Instead of freezing a stack, we will record the entire dispatch tree so we can
change focus.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2023-11-10 11:56:14 -07:00
Antonio Scandurra
1c02690199
Wire up code actions in editor2
( #3302 )
...
Release Notes:
- N/A
2023-11-10 16:47:09 +01:00
Antonio Scandurra
c2c6921734
🔥
2023-11-10 16:41:21 +01:00
Antonio Scandurra
198a854370
Fix bad import
2023-11-10 16:41:21 +01:00
Antonio Scandurra
468a014bfc
Allow measuring arbitrary items in UniformList
2023-11-10 16:41:21 +01:00
Antonio Scandurra
c44db3b7ec
Confirm code action on mouse down
2023-11-10 16:41:21 +01:00
Antonio Scandurra
fb450e35f7
Wire up keyboard interaction in code actions menu
2023-11-10 16:41:21 +01:00
Antonio Scandurra
bf576d47b1
Make code actions menu prettier
2023-11-10 16:41:21 +01:00
Antonio Scandurra
c76fd93015
Use padded bounds to draw uniform list items
2023-11-10 16:41:21 +01:00
Antonio Scandurra
1d37191320
Ensure UniformList style is painted beneath its items
2023-11-10 16:41:21 +01:00
Antonio Scandurra
6929a71827
Ceil measured width for Text element
2023-11-10 16:41:13 +01:00
Kirill Bulatov
d38a2b793e
Do not add diagnostics for any selection in the diagnostics panel
2023-11-10 13:35:58 +02:00
Antonio Scandurra
a30b47aa5f
Show a very basic code actions menu
2023-11-10 12:26:35 +01:00
Antonio Scandurra
23fd1e19dc
Ignore element offset when manually drawing AnyElement
2023-11-10 11:35:57 +01:00
Antonio Scandurra
a0987f1121
Merge remote-tracking branch 'origin/main' into code-actions-2
2023-11-10 11:01:23 +01:00
Conrad Irwin
cc9fb9dea0
Fix panic caused by focusing the same thing twice
2023-11-09 22:25:46 -07:00
Conrad Irwin
5a711886d4
Refactor to make ModalLayer a View
2023-11-09 22:15:44 -07:00
Conrad Irwin
d4b1d1b528
Move from register_modals to register_workspace_action
2023-11-09 21:51:48 -07:00
Conrad Irwin
e6d6806693
Tidy up some more modal behaviour
2023-11-09 21:11:44 -07:00
Conrad Irwin
a73265ace4
Merge branch 'main' into command_palette2
2023-11-09 20:58:54 -07:00
Conrad Irwin
77d92ff65a
Tidy up
2023-11-09 20:58:35 -07:00
Max Brunsfeld
b9e098ead8
Start work on creating gpui2 version of project panel
2023-11-09 16:51:03 -08:00
Marshall Bowers
cb8c534dac
theme_importer: Support importing themes containing comments ( #3298 )
...
This PR updates the `theme_importer` with support for parsing theme
files containing comments.
Up until now we've been manually removing comments from the VS Code
theme files.
Release Notes:
- N/A
2023-11-09 19:22:15 -05:00
Marshall Bowers
6bc1cf0fae
Re-import the Synthwave 84 theme ( #3297 )
...
This PR re-imports the Synthwave 84 theme now that we support 3-value
hex colors.
Release Notes:
- N/A
2023-11-09 18:56:42 -05:00
Max Brunsfeld
6f23894b40
Fix editor settings deserialization in editor2
2023-11-09 15:37:46 -08:00
Conrad Irwin
ff15ddf3e0
Render more than one item
2023-11-09 16:36:36 -07:00
Marshall Bowers
8bd02fdadc
Extend RGBA hex color parsing to support 3-value and 4-value variants ( #3295 )
...
This PR extends our support for parsing hex color codes to `Rgba` to
additionally support 3-value (`#rgb`) and 4-value (`#rgba`) formats.
See [here](https://developer.mozilla.org/en-US/docs/Web/CSS/hex-color )
for more details on these hex color variants.
Release Notes:
- N/A
2023-11-09 18:27:47 -05:00
Marshall Bowers
82861e3123
Improve digit duplication
2023-11-09 18:19:58 -05:00
Marshall Bowers
8f5adeb9c3
Improve error conditions when parsing hex colors
2023-11-09 18:00:17 -05:00
Marshall Bowers
417279e01b
Add support for parsing 3-value and 4-value hex codes
2023-11-09 17:45:05 -05:00
Nate Butler
2347576fb5
Extend theme converter to allow multimatching against vscode colors ( #3294 )
...
[[PR Description]]
Adds the ability to specify a vec of VScode syntax scopes to match
against for a given syntax style.
Example:
```rust
pub fn to_vscode(&self) -> Vec<&'static str> {
use ZedSyntaxToken::*;
match self {
SyntaxAttribute => vec!["entity.other.attribute-name"],
SyntaxBoolean => vec!["constant.language"],
SyntaxComment => vec!["comment"],
SyntaxCommentDoc => vec!["comment.block.documentation"],
SyntaxConstant => vec!["constant.character"],
SyntaxConstructor => vec!["entity.name.function.definition.special.constructor"],
SyntaxEmbedded => vec!["meta.embedded"],
SyntaxEmphasis => vec!["markup.italic"],
SyntaxEmphasisStrong => vec![
"markup.bold",
"markup.italic markup.bold",
"markup.bold markup.italic",
],
SyntaxEnum => vec!["support.type.enum"],
SyntaxFunction => vec![
"entity.name.function",
"variable.function",
"support.function",
],
SyntaxKeyword => vec!["keyword"],
SyntaxLabel => vec![
"label",
"entity.name",
"entity.name.import",
"entity.name.package",
],
// .. more styles
}}
```
Useful `settings.json` for testing themes:
```json5
{
// --- Dark Themes ---
"theme": "Ayu Dark"
// "theme": "Ayu Mirage"
// "theme": "Dracula"
// "theme": "Gruvbox Dark Hard"
// "theme": "Gruvbox Dark Medium"
// "theme": "Gruvbox Dark Soft"
// "theme": "Night Owl"
// "theme": "Noctis Obscuro"
// "theme": "Noctis"
// "theme": "Nord"
// "theme": "Palenight (Mild Contrast)"
// "theme": "Palenight Operator"
// "theme": "Palenight"
// "theme": "Rose Pine Moon"
// "theme": "Rose Pine"
// "theme": "Solarized Dark"
// "theme": "Synthwave 84"
// --- Light Themes ---
// "theme": "Ayu Light"
// "theme": "Gruvbox Light Hard"
// "theme": "Gruvbox Light Medium"
// "theme": "Gruvbox Light Soft"
// "theme": "Noctis Lux"
// "theme": "Rose Pine Dawn"
// "theme": "Solarized Light"
}
```
Release Notes:
- N/A
2023-11-09 17:40:10 -05:00
Max Brunsfeld
b6eef26f91
Merge branch 'main' into search-query-suggestion-fixes
2023-11-09 14:18:17 -08:00
Conrad Irwin
fa153a0d56
Make command dispatching work
2023-11-09 15:14:23 -07:00
Max Brunsfeld
6b8ce3cc85
Add a setting for when to seed the search query from the text under the cursor
2023-11-09 14:03:14 -08:00
Nate Butler
6b65acaa99
regenerate themes, format
2023-11-09 16:48:35 -05:00
Nate Butler
024fb4f818
Remove unused import
2023-11-09 16:41:58 -05:00
Nate Butler
4cd37e6e62
Extend theme converter to allow multimatching against vscode colors
2023-11-09 16:38:48 -05:00
Max Brunsfeld
28d3d21108
Generalize Refineable derive macro to derive arbitrary traits on the refinement type
2023-11-09 13:23:31 -08:00
Max Brunsfeld
dba41e99dd
Avoid suggesting search query if cursor is not on a word
2023-11-09 12:33:30 -08:00
Marshall Bowers
31a6409a4c
Refine theme styles ( #3291 )
...
This PR refines a number of styles in the default theme, as well as
updates the theme importer to support importing syntax styles from VS
Code themes.
Release Notes:
- N/A
2023-11-09 15:32:10 -05:00
Marshall Bowers
7b489f5e2e
Allow user-theme related methods to be unused
2023-11-09 15:16:59 -05:00
Nathan Sobo
408a495aaf
Call init
2023-11-09 13:14:11 -07:00
Nate Butler
1c6a960bbf
Deal with special case where a VSCode theme doesn't have a foreground
color
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-09 14:53:04 -05:00
Nate Butler
54157eb99a
Finish passing Syntax from VSCode themes to Zed Themes
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-09 14:41:26 -05:00
Max Brunsfeld
c6b76d908f
Use normal JS comments within JSX tags and JSX expression blocks ( #3290 )
...
This fix only required changing the `overrides` queries for JavaScript
and TSX. I've made the fix in both the `zed2` and `zed` crates.
Release Notes:
- Fixed an issue in JavaScript and TSX files, where the 'toggle
comments' command used the wrong comment syntax inside of JSX tags and
expressions within JSX.
2023-11-09 11:15:08 -08:00
Max Brunsfeld
e50318e7e1
Duplicate buffer test changes in language2 version
2023-11-09 11:09:49 -08:00
Max Brunsfeld
4c89b2885e
Use normal JS comments within JSX tags and JSX expression blocks
...
Co-authored-by: Kirill <kirill@zed.dev>
2023-11-09 10:58:33 -08:00
Nathan Sobo
f5f9d881d7
Polish actions macros
2023-11-09 11:57:13 -07:00
Nate Butler
ff053890cf
Extend UserSyntax to allow font_style and font_weight to be specified
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-09 13:46:08 -05:00
Conrad Irwin
72de5cb6ce
Fix escape in GoToLine with new event emitter ( #3289 )
...
[[PR Description]]
Release Notes:
- N/A
2023-11-09 11:23:26 -07:00
Marshall Bowers
978cff8095
Use IndexMap
for a deterministic order when importing syntax colors
2023-11-09 13:12:36 -05:00
Antonio Scandurra
1a0ddc424b
WIP
2023-11-09 19:11:17 +01:00
Marshall Bowers
1f0fccc353
Reorganize theme_importer
2023-11-09 13:07:32 -05:00
Antonio Scandurra
b029083441
Start on rendering context menu in editor2
...
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
2023-11-09 19:03:10 +01:00
Marshall Bowers
34e31fd489
Properly emit UserHighlightStyle
s
2023-11-09 12:59:20 -05:00
Conrad Irwin
3c689ba33e
Fix escape in GoToLine with new event emitter
2023-11-09 10:52:17 -07:00
Piotr Osiewicz
a1d9f351db
Some more woogaloo around action dispatch
...
Co-authored-by: Conrad <conrad@zed.dev>
2023-11-09 18:51:41 +01:00
Marshall Bowers
ff19a0ca18
Add importing-themes
feature flag to theme2
crate
...
When this feature is set the `themes` module won't be compiled.
This allows us to run the `theme_importer` even when the `themes` module
has compile errors in it.
2023-11-09 12:49:16 -05:00
Marshall Bowers
60eae3e50a
Emit unique highlights for each syntax token
2023-11-09 12:46:37 -05:00
Antonio Scandurra
5d15886675
Render code actions indicator
...
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-09 18:43:26 +01:00
Piotr Osiewicz
194d615691
Fix up keybindings propagation
...
Co-authored-by: Conrad <conrad@zed.dev>
2023-11-09 18:33:36 +01:00
Nate Butler
efd1db1b09
WIP – Add Syntax themes to importer
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-09 12:30:53 -05:00
Piotr Osiewicz
d184e0d426
Start working on command_palette2
2023-11-09 17:54:05 +01:00
Julia
9cb14c189b
zed2: Get tsserver running again
2023-11-09 11:43:40 -05:00
Nate Butler
4b5ca3e420
Allow imported themes to refine StatusColors
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-09 11:30:59 -05:00
Antonio Scandurra
cfee1401ed
Extract AnyElement::{measure,draw}
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-11-09 17:30:41 +01:00
Nate Butler
7253160b04
Add more vscode colors
2023-11-09 11:01:18 -05:00
Kirill Bulatov
b157453630
Do not use prettier for formatting node_modules/** files ( #3286 )
...
Fixes
> the most annoying thing i'm running into right now is that when i'm
patching something inside node_modules, Zed tries to pretty-format it
according to my prettier config. this messes up the patch because it has
formatting changes now. i need the pretty formatting on save to be off
inside node_modules, that never makes sense
feedback from #influencers
Do note though, that language servers will still format any file inside
node_modules, but at least it's not prettier now.
VSCode seem to format the node_modules/** files via language servers
too, so that seems ok for now, and the rest could be fixed during
> "project diagnostics" (eslint) seem to be running inside node_modules,
e.g. i'm seeing 3182 "errors" in my project. that doesn't make sense and
probably wastes resources in addition to being annoying
feedback later.
Release Notes:
- Fixed prettier formatting files inside node_modules
2023-11-09 17:42:58 +02:00
Kirill Bulatov
f55d89088b
Port changes to gpui2
2023-11-09 17:18:41 +02:00
Julia
27b3378020
Get tsserver running again ( #3277 )
...
Release Notes:
- Fixed a few issues preventing Javascript/Typescript language server
from working with latest upstream changes.
2023-11-09 10:14:36 -05:00
Kirill Bulatov
2e957bc564
Do not propose prettier formatters for documents in node_modules/
2023-11-09 14:49:37 +02:00
Kirill Bulatov
ce40d5e0c5
Adjust the tests
2023-11-09 14:40:32 +02:00
Kirill Bulatov
8be07eddcc
Change locate prettier method signature
2023-11-09 14:23:33 +02:00
Mikayla
656eb9d455
WIP
2023-11-09 00:18:00 -08:00
Mikayla
43eb7f28d1
checkpoint
2023-11-08 23:16:04 -08:00
Nate Butler
bdeb32c34b
Extend VSCode theme importer
2023-11-09 01:39:31 -05:00
Nate Butler
25c8b19dfb
WIP
2023-11-09 01:21:22 -05:00
Mikayla
f569628088
Merge branch 'more-gpui2-apis' into editor-tests
2023-11-08 22:19:11 -08:00
Mikayla
86630bbe59
Add extra clone
2023-11-08 22:16:08 -08:00
Mikayla
269c3ea244
Uncomment tests
2023-11-08 22:11:51 -08:00
Mikayla
7a7ef1025d
Add Context::read_window, WindowHandle::root, and change ViewContext.view() to return a reference
2023-11-08 22:11:19 -08:00
Nate Butler
b5f60b7e50
Merge branch 'main' into update-workspace-styles
2023-11-09 00:38:06 -05:00
Mikayla
4404e76a2d
Merge branch 'main' into editor-integration
2023-11-08 21:33:14 -08:00
Mikayla
0bfd18ba09
WIP
2023-11-08 21:32:59 -08:00
Mikayla Maki
ad3b0bd227
port notifications2 and integration tests ( #3283 )
...
Release Notes:
- N/A
2023-11-08 21:32:33 -08:00
Nathan Sobo
8c44f6a814
Simplify input handling ( #3282 )
...
This PR takes a different approach to input handling.
Rather than returning the optional input handler, focus handle pair from
the element trait, we instead allow you to register an input handler
imperatively on the window context with `WindowContext::handle_input`.
You pass a focus handle reference and any implementer of
`PlatformInputHandler`. There's an `ElementInputHandler<V>` that
implements `PlatformWindowHandler` so long as `V` implements
`InputHandler`.
Release Notes:
- N/A
2023-11-08 22:27:36 -07:00
Mikayla
7888dc4592
Add notifications2
2023-11-08 21:23:31 -08:00
Nathan Sobo
d52c5646b4
Add docs
2023-11-08 22:03:26 -07:00
Nathan Sobo
7c922ad6ee
Remove comments
2023-11-08 21:49:21 -07:00
Nathan Sobo
8278a07354
Actually set the input handler
2023-11-08 21:43:14 -07:00
Mikayla Maki
8330fb5f10
port rope2 to zed2 ( #3224 )
...
port rope2 to zed2
Release Notes:
- NA
2023-11-08 20:19:05 -08:00
Mikayla
2c67cc80ba
Merge branch 'main' into event-emitter
2023-11-08 20:10:38 -08:00
Nathan Sobo
9a022671a2
Simplify IME support
2023-11-08 21:06:00 -07:00
Mikayla
3c57b912b9
Update editor to use new event emitter
2023-11-08 19:52:43 -08:00
Mikayla
a97c8bf58f
Get workspace compiling with new event emitters
2023-11-08 19:29:00 -08:00
Conrad Irwin
97ce9e9586
de-dbg ( #3280 )
...
Remove some debugging from GoToLine
Release Notes:
- N/A
2023-11-08 18:45:42 -07:00
Conrad Irwin
47a63d5cb7
de-dbg
2023-11-08 18:36:12 -07:00
Max Brunsfeld
4350801399
Merge branch 'main' into bounds-for-range
2023-11-08 17:31:00 -08:00
Max Brunsfeld
277fbda356
Fix vertical position in first_rect_for_character_range
2023-11-08 17:27:32 -08:00
Max Brunsfeld
86865431b9
Assign gutter widht on editor view when painting element
2023-11-08 17:01:50 -08:00
Mikayla
26fc36ee0e
First pass at allowing multiple event types to be emitted by an entity
2023-11-08 16:34:38 -08:00
Marshall Bowers
15f6fbf53b
Merge branch 'bounds-for-range' of github.com:zed-industries/zed into bounds-for-range
2023-11-08 19:25:18 -05:00
Marshall Bowers
9a41c58779
Hard-code the gutter margin temporarily
2023-11-08 19:25:12 -05:00
Max Brunsfeld
b77fab0fae
🎨
2023-11-08 16:24:11 -08:00
Conrad Irwin
b90e34aeb2
go to line2 ( #3261 )
...
- MODAL
- center a div
- MOAR CODE
- Beautiful go to line modal
Release Notes:
- N/A
2023-11-08 17:16:00 -07:00
Max Brunsfeld
7a8f219251
Account for element's bounds in Editor::bounds_for_range
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 16:15:10 -08:00
Conrad Irwin
cef8fa5570
tidy tidy
2023-11-08 17:09:38 -07:00
Max Brunsfeld
1a37d9edc6
Register text input handlers via new element hook
...
Provide element bounds to the input handler's `bounds_for_rect` method.
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 15:48:55 -08:00
Conrad Irwin
1b9f76c01d
Refactor GoToLine to use cx.observe_new_views()
2023-11-08 16:23:05 -07:00
Max Brunsfeld
d273fa6dd0
Fix DisplaySnapshot::x_for_point always returning 0
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-08 13:55:39 -08:00
Max Brunsfeld
c81440424b
Fix blinking in editor2
( #3272 )
...
This also introduces new APIs in `ViewContext` for observing window
focus changes.
Release Notes:
- N/A
2023-11-08 13:53:43 -08:00
Julia
c7139db39e
Get tsserver running again
2023-11-08 16:51:54 -05:00
Conrad Irwin
cbdd4aca89
Merge branch 'main' into go-to-line2
2023-11-08 14:46:52 -07:00
Conrad Irwin
6a802e2fda
Make Modals dismissable in theory
2023-11-08 14:45:54 -07:00
Nate Butler
e505fb330c
WIP
2023-11-08 16:43:32 -05:00
Nate Butler
23a97f5b61
Document ColorScaleSteps ( #3271 )
...
[[PR Description]]
Adds documentation to ColorScaleSteps:
```rust
/// Returns the specified step in the [`ColorScale`].
#[inline]
pub fn step(&self, step: ColorScaleStep) -> Hsla {
// Steps are one-based, so we need convert to the zero-based vec index.
self.0[step.0 - 1]
}
/// `Step 1` - Used for main application backgrounds.
///
/// This step provides a neutral base for any overlaying components, ideal for applications' main backdrop or empty spaces such as canvas areas.
///
#[inline]
pub fn step_1(&self) -> Hsla {
self.step(ColorScaleStep::ONE)
}
/// `Step 2` - Used for both main application backgrounds and subtle component backgrounds.
///
/// Like `Step 1`, this step allows variations in background styles, from striped tables, sidebar backgrounds, to card backgrounds.
#[inline]
pub fn step_2(&self) -> Hsla {
self.step(ColorScaleStep::TWO)
}
/// `Step 3` - Used for UI component backgrounds in their normal states.
///
/// This step maintains accessibility by guaranteeing a contrast ratio of 4.5:1 with steps 11 and 12 for text. It could also suit hover states for transparent components.
#[inline]
pub fn step_3(&self) -> Hsla {
self.step(ColorScaleStep::THREE)
}
/// `Step 4` - Used for UI component backgrounds in their hover states.
///
/// Also suited for pressed or selected states of components with a transparent background.
#[inline]
pub fn step_4(&self) -> Hsla {
self.step(ColorScaleStep::FOUR)
}
/// `Step 5` - Used for UI component backgrounds in their pressed or selected states.
#[inline]
pub fn step_5(&self) -> Hsla {
self.step(ColorScaleStep::FIVE)
}
/// `Step 6` - Used for subtle borders on non-interactive components.
///
/// Its usage spans from sidebars' borders, headers' dividers, cards' outlines, to alerts' edges and separators.
#[inline]
pub fn step_6(&self) -> Hsla {
self.step(ColorScaleStep::SIX)
}
/// `Step 7` - Used for subtle borders on interactive components.
///
/// This step subtly delineates the boundary of elements users interact with.
#[inline]
pub fn step_7(&self) -> Hsla {
self.step(ColorScaleStep::SEVEN)
}
/// `Step 8` - Used for stronger borders on interactive components and focus rings.
///
/// It strengthens the visibility and accessibility of active elements and their focus states.
#[inline]
pub fn step_8(&self) -> Hsla {
self.step(ColorScaleStep::EIGHT)
}
/// `Step 9` - Used for solid backgrounds.
///
/// `Step 9` is the most saturated step, having the least mix of white or black.
///
/// Due to its high chroma, `Step 9` is versatile and particularly useful for semantic colors such as
/// error, warning, and success indicators.
#[inline]
pub fn step_9(&self) -> Hsla {
self.step(ColorScaleStep::NINE)
}
/// `Step 10` - Used for hovered or active solid backgrounds, particularly when `Step 9` is their normal state.
#[inline]
pub fn step_10(&self) -> Hsla {
self.step(ColorScaleStep::TEN)
}
/// `Step 11` - Used for text and icons requiring low contrast or less emphasis.
#[inline]
pub fn step_11(&self) -> Hsla {
self.step(ColorScaleStep::ELEVEN)
}
/// `Step 12` - Used for text and icons requiring high contrast or prominence.
#[inline]
pub fn step_12(&self) -> Hsla {
self.step(ColorScaleStep::TWELVE)
}
```
Release Notes:
- N/A
2023-11-08 16:25:17 -05:00
Nate Butler
208f5f5182
Extend Styled
for Zed-specific methods ( #3276 )
...
[[PR Description]]
- Adds `StyledExt` for Zed-specific methods like `ui_text`, `v_flex`,
etc.
- Updates components previously using `text_*` methods.
Release Notes:
- N/A
2023-11-08 16:04:46 -05:00
Mikayla
097efdebc5
WIP
2023-11-08 12:49:09 -08:00
Nate Butler
9cc3ee9674
Update usages of text_size_*
to text_ui
in ui components
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:28:38 -05:00
Nate Butler
9bdfc7a2e5
Update StyledExt to impl over I & F as well as V for Div
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:25:44 -05:00
Marshall Bowers
acf37804eb
Use a fork of ctor
to silence warnings generated by macro ( #3275 )
...
This PR switches us over to a fork of `ctor` that contains the fixes
from https://github.com/mmastrac/rust-ctor/pull/295 , backported to our
current version of `ctor` (v0.1.20).
Once 1) the `ctor` maintainer publishes a new version with that change
and 2) we're ready to upgrade to the latest version of `ctor` we can
switch back to the mainline version.
Release Notes:
- N/A
2023-11-08 15:05:19 -05:00
Nate Butler
f4abd95866
Remove the Stack trait, update StyledExt to include stacks
...
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-08 15:00:47 -05:00
Nate Butler
cb830a4ce0
Remove unused code in avatar
2023-11-08 14:46:47 -05:00
Nate Butler
4ef2f0b2b9
Update StyledExt to use more idiomatic method naming
2023-11-08 14:42:56 -05:00
Conrad Irwin
e90f6acf5f
Silence problem
2023-11-08 12:37:35 -07:00
Conrad Irwin
dbe06fe5fc
Merge branch 'main' into add-collab-tests
2023-11-08 12:33:15 -07:00
Mikayla
409e17ad30
Merge branch 'main' into go-to-line2
2023-11-08 11:32:36 -08:00
Nate Butler
6ecf629c63
BROKEN: Checkpoint
2023-11-08 14:29:38 -05:00
Mikayla
1864d37d2e
Fix double borrow in synchronous tests
2023-11-08 11:23:35 -08:00
Max Brunsfeld
2ac28240e4
Merge branch 'main' into picker-actions
2023-11-08 10:49:44 -08:00
Max Brunsfeld
4c31a0c989
Preserve stateless interactivity when assigning elements an id
...
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
2023-11-08 10:45:10 -08:00
Mikayla
e1cb993878
Get tests green
2023-11-08 10:38:43 -08:00
Marshall Bowers
ca2cc42800
Remove unused SceneBuilder
constructor
2023-11-08 13:30:20 -05:00
Antonio Scandurra
866df770cb
Extract a Frame
struct from Window
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 13:24:11 -05:00
Antonio Scandurra
14b41d657d
Introduce ViewContext::on_blur
...
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:09:01 +01:00
Antonio Scandurra
2fd8b1f489
Fix blinking behavior in editor when receiving/losing focus
...
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:03:57 +01:00
Nate Butler
e4ca2cb20b
Update titlebar
2023-11-08 12:57:31 -05:00
Nate Butler
6e11044e9e
add ui_text_size
functions
2023-11-08 12:57:24 -05:00
Mikayla
9b30f490c7
Merge branch 'main' into add-collab-tests
2023-11-08 09:57:08 -08:00
Mikayla
3050c440f4
Merge branch 'main' into add-collab-tests
2023-11-08 09:41:57 -08:00
Max Brunsfeld
d25f48ed6b
Register menu2 actions using actions macro
2023-11-08 09:35:19 -08:00
Antonio Scandurra
738b2ce6c5
Extract a Frame
struct from Window
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 18:17:38 +01:00
Antonio Scandurra
0143fa2056
Fix clipping bugs in editor2
( #3269 )
...
Release Notes:
- N/A
2023-11-08 17:51:39 +01:00
Marshall Bowers
761d4fcd49
Port the picker and uniform list ( #3248 )
...
This adds a `UniformList` element and partially implements `Picker` as a
component, using `UniformList`. Because editor2 isn't fully implemented
yet, the picker doesn't have filtering logic yet. We want to merge this
for now though, to make the UniformList element available for other
crates.
Release Notes:
- N/A
2023-11-08 17:45:23 +01:00
Marshall Bowers
b6766ba39a
Replace GitStatusColors
with StatusColors
( #3268 )
...
This PR removes `GitStatusColors` in favor of just using `StatusColors`
instead.
Release Notes:
- N/A
2023-11-08 11:32:32 -05:00
Antonio Scandurra
d71f671476
Fix clipping in Line::draw
...
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 17:32:21 +01:00
Antonio Scandurra
727fb4fbff
Use a consistent clipping strategy for drawing all the primitives
...
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-08 17:29:05 +01:00
Marshall Bowers
e9650c025f
Fix overflow in UniformList
2023-11-08 11:26:26 -05:00
Marshall Bowers
fe28d8faea
Merge branch 'main' into picker
2023-11-08 11:18:54 -05:00
Joseph T. Lyons
9e5a4ea6c4
v0.113.x dev
2023-11-08 10:53:37 -05:00
Antonio Scandurra
55dca1e3e1
💄
2023-11-08 15:33:11 +01:00
Antonio Scandurra
15d40d6df5
Determine whether the gutter was hovered
2023-11-08 15:30:41 +01:00
Antonio Scandurra
dfc536b4f5
Handle MouseUpEvent in editor2
2023-11-08 15:17:30 +01:00
Antonio Scandurra
e500c05880
Move building of key listeners outside of EditorElement::initialize
2023-11-08 15:12:54 +01:00
Antonio Scandurra
bef3b80bd4
Clear hover background highlights
...
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 15:08:54 +01:00