Commit graph

57 commits

Author SHA1 Message Date
Antonio Scandurra
4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Antonio Scandurra
142a8b68c8 Avoid casting view ids to u32
Also, it looks like using a u64 directly doesn't work well with Metal
shaders, so we unpack the u64 into two u32s.
2024-01-11 12:28:48 +01:00
Antonio Scandurra
a4ef1bc096 Rename reuse_geometry to reuse_view 2024-01-10 23:06:10 +01:00
Antonio Scandurra
881c532256 Insert primitives associated with views from a previous scene 2024-01-10 10:50:16 +01:00
Antonio Scandurra
84b05d6c05 Maintain view stack as part of DispatchTree 2024-01-09 15:12:23 +01:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo
5a778fbde6 Checkpoint 2023-09-06 14:16:15 -06:00
Nathan Sobo
3b5ee59273 Split playground into gpui2 and storybook 2023-08-30 16:12:14 -06:00
Nathan Sobo
733df38f9b Checkpoint
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-08-22 11:34:06 -06:00
Nathan Sobo
afff46b335 Checkpoint 2023-08-19 21:24:28 -06:00
Nathan Sobo
b95b2af3e0 Store generic mouse regions on window that contain their event type id 2023-08-17 08:37:55 -06:00
Nathan Sobo
812d3f6af6 Get basic mouse_down and mouse_up working 2023-08-16 22:21:27 -06:00
Nathan Sobo
187d78011c WIP 2023-08-16 13:52:42 -06:00
Mikayla
29a85635ea
Make each setting optional 2023-08-12 12:23:46 -07:00
Mikayla
563b25f26f
Add deserialization helper 2023-08-12 12:21:44 -07:00
Nathan Sobo
65123e6eed Allow individual corner radii on drop shadows 2023-08-12 10:58:08 -06:00
Nathan Sobo
40f478937e Allow distinct corner radii for images 2023-08-12 10:50:04 -06:00
Nathan Sobo
84dc4090bd Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Sergey Onufrienko
b45f5f0489
feat: add JsonSchema to gpui 2023-06-16 21:36:42 +02:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Antonio Scandurra
2b4fd53202 Rename height to z-index 2022-10-25 13:47:12 +02:00
Antonio Scandurra
dfe2fd0386 Allow specifying a custom height for stacking contexts 2022-10-25 13:41:47 +02:00
Antonio Scandurra
2055f05b09 💄 2022-10-25 12:19:25 +02:00
Antonio Scandurra
33ebfc3f10 Rename depth to height when referring to stacking contexts 2022-10-25 12:18:23 +02:00
Antonio Scandurra
6a4f3aaa56 Create a SceneBuilder and sort stacking contexts when calling build 2022-10-25 12:16:09 +02:00
Nathan Sobo
6e53deb1b2 Refine mouse event naming 2022-10-16 11:18:58 -06:00
Antonio Scandurra
9d990ae329 Show all room participants in titlebar
...and allow following them into external projects.
2022-10-10 14:20:45 +02:00
Antonio Scandurra
9efa39e81e Merge branch 'main' into capture 2022-09-15 12:02:07 +02:00
K Simmons
a7d0732f95 fixed release build issue 2022-09-13 15:26:10 -07:00
Antonio Scandurra
79a7a0e0e7 Capture screen in BGRA8 and render it in capture example app 2022-09-13 14:10:13 +02:00
Antonio Scandurra
e12eaf8c58 Start on Scene::push_surface
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
K Simmons
6b26965074 Permanent fix to repeat MouseRegion Tag failure in Workspace
Polish tab bar buttons

Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2022-09-11 15:34:10 -07:00
K Simmons
69ecbb644d DOCK WORKING!
Update editor element to use mouse regions instead of dispatch event for mouse events
Fix bug in presenter where mouse region handlers were stored on click and called instead of more up to date handlers from subsequent renders
Changed MouseRegion to require discriminants in all cases
Add scroll wheel event to MouseRegion
Polished a bunch of dock inconsistencies

Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2022-09-11 15:32:20 -07:00
K Simmons
133c194f4a wip tab drag and drop 2022-08-22 16:16:39 -07:00
K Simmons
ec25fa9260 Extract handler set from MouseRegion 2022-07-18 09:54:48 -07:00
K Simmons
8add81350e Rework presenter and MouseRegion to use Handler hashmap rather than individual fields 2022-07-17 23:19:32 -07:00
Mikayla Maki
ca877245be Finished merge of drag update 2022-07-07 16:12:24 -07:00
Mikayla Maki
b2fa511acd GPUI change proposals 2022-07-06 17:52:20 -07:00
Keith Simmons
bcb553f233 Combine platform mouse events to use common MouseEvent struct and remove MouseDragged event in favor of MouseMoved 2022-07-06 16:37:56 -07:00
Mikayla Maki
342d38a9fb Working on grid rendering 2022-07-05 15:10:34 -07:00
Antonio Scandurra
a26af194e7 Use visible bounds to determine hit bounds for cursor/mouse regions 2022-06-08 10:17:22 +02:00
Antonio Scandurra
982de971fa Introduce a new Tooltip element and a with_tooltip helper 2022-06-01 09:55:25 +02:00
Antonio Scandurra
fb26f8195b Sort mouse regions by their stacking context's depth 2022-05-28 08:45:10 +02:00
Nathan Sobo
44c8ee5709 Add mouse down out handlers
These will fire whenever the left/right mouse button is pressed down outside a specific region. I'll use these to cancel the context menu in the next commit.
2022-05-27 12:56:44 -06:00
Nathan Sobo
c3baf2748f Block hovering behind overlays 2022-05-27 11:54:51 -06:00
Nathan Sobo
5413a97c7e Restrict multiple hovered regions to a single stacking context
We won't hover regions from stacking contexts that are below the one being hovered.
2022-05-27 11:09:07 -06:00
Antonio Scandurra
1d7fc12229 Add right-click support to MouseEventHandler 2022-05-27 10:47:54 +02:00
Nathan Sobo
893f15ddab Switch MouseEventHandler to use MouseRegions
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-05-26 20:00:01 -06:00
Nathan Sobo
50edcb06dd Add drag callbacks to mouse regions
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-05-26 18:59:38 -06:00